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authorJustin Clark-Casey (justincc)2010-01-25 21:51:58 +0000
committerJustin Clark-Casey (justincc)2010-01-25 21:51:58 +0000
commit38cfc9366ce264d2aeb6409df48be7cecc348952 (patch)
tree2f90126ff91a339436d93f1c7d13fd69e1a44f24 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parent* Quick fix to Remote Console session ID handling. (diff)
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3044017..11754ea 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Framework.Scenes
256 256
257 if (isScriptRunning) 257 if (isScriptRunning)
258 { 258 {
259 part.Inventory.RemoveScriptInstance(item.ItemID); 259 part.Inventory.RemoveScriptInstance(item.ItemID, false);
260 } 260 }
261 261
262 // Update item with new asset 262 // Update item with new asset
@@ -855,8 +855,10 @@ namespace OpenSim.Region.Framework.Scenes
855 855
856 if (item.Type == 10) 856 if (item.Type == 10)
857 { 857 {
858 part.RemoveScriptEvents(itemID);
858 EventManager.TriggerRemoveScript(localID, itemID); 859 EventManager.TriggerRemoveScript(localID, itemID);
859 } 860 }
861
860 group.RemoveInventoryItem(localID, itemID); 862 group.RemoveInventoryItem(localID, itemID);
861 part.GetProperties(remoteClient); 863 part.GetProperties(remoteClient);
862 } 864 }