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authorDiva Canto2009-09-26 07:49:04 -0700
committerDiva Canto2009-09-26 07:49:04 -0700
commit7253a9453e25560396e4f8c25402012b840ed0c4 (patch)
tree0291b369787f1dd136e75b1eedf752bfa19686cc /OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
parentFirst pass at the heart surgery for grid services. Compiles and runs minimall... (diff)
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index e8e5e78..ee5eb90 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
78 if (regionHandle == m_regionInfo.RegionHandle) 78 if (regionHandle == m_regionInfo.RegionHandle)
79 { 79 {
80 // Teleport within the same region 80 // Teleport within the same region
81 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) 81 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
82 { 82 {
83 Vector3 emergencyPos = new Vector3(128, 128, 128); 83 Vector3 emergencyPos = new Vector3(128, 128, 128);
84 84
@@ -90,7 +90,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
90 // TODO: Get proper AVG Height 90 // TODO: Get proper AVG Height
91 float localAVHeight = 1.56f; 91 float localAVHeight = 1.56f;
92 92
93 float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; 93 float posZLimit = 22;
94
95 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
96 {
97 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
98 }
99
94 float newPosZ = posZLimit + localAVHeight; 100 float newPosZ = posZLimit + localAVHeight;
95 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 101 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
96 { 102 {