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author | BlueWall | 2012-09-11 22:58:21 -0400 |
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committer | BlueWall | 2012-09-11 22:58:21 -0400 |
commit | e9322b0bf714251719919db8638bf92f19289190 (patch) | |
tree | 4eca77cc71f4428e57f0a4c176189e114bfb9397 /OpenSim/Region/Framework/Scenes/EventManager.cs | |
parent | Fix prebuild.xml format for reference (diff) | |
parent | minor: Comment out friends notification log spam for now. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4d65be9..02c032e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -47,26 +47,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void OnFrameDelegate(); | 48 | public delegate void OnFrameDelegate(); |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Triggered on each sim frame. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/> | ||
55 | /// Core uses it for things like Sun, Wind & Clouds | ||
56 | /// The MRM module also uses it. | ||
57 | /// </remarks> | ||
50 | public event OnFrameDelegate OnFrame; | 58 | public event OnFrameDelegate OnFrame; |
51 | 59 | ||
52 | public delegate void ClientMovement(ScenePresence client); | 60 | public delegate void ClientMovement(ScenePresence client); |
53 | 61 | ||
62 | /// <summary> | ||
63 | /// Trigerred when an agent moves. | ||
64 | /// </summary> | ||
65 | /// <remarks> | ||
66 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/> | ||
67 | /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/> | ||
68 | /// </remarks> | ||
54 | public event ClientMovement OnClientMovement; | 69 | public event ClientMovement OnClientMovement; |
55 | 70 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | 71 | public delegate void OnTerrainTaintedDelegate(); |
57 | 72 | ||
73 | /// <summary> | ||
74 | /// Triggered if the terrain has been edited | ||
75 | /// </summary> | ||
76 | /// <remarks> | ||
77 | /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/> | ||
78 | /// after it determines that an update has been made. | ||
79 | /// </remarks> | ||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | 80 | public event OnTerrainTaintedDelegate OnTerrainTainted; |
59 | 81 | ||
60 | public delegate void OnTerrainTickDelegate(); | 82 | public delegate void OnTerrainTickDelegate(); |
61 | 83 | ||
84 | /// <summary> | ||
85 | /// Triggered if the terrain has been edited | ||
86 | /// </summary> | ||
87 | /// <remarks> | ||
88 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/> | ||
89 | /// but is used by core solely to update the physics engine. | ||
90 | /// </remarks> | ||
62 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
63 | 92 | ||
64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 93 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 94 | ||
95 | /// <summary> | ||
96 | /// Triggered when a region is backed up/persisted to storage | ||
97 | /// </summary> | ||
98 | /// <remarks> | ||
99 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/> | ||
100 | /// and is fired before the persistence occurs. | ||
101 | /// </remarks> | ||
66 | public event OnBackupDelegate OnBackup; | 102 | public event OnBackupDelegate OnBackup; |
67 | 103 | ||
68 | public delegate void OnClientConnectCoreDelegate(IClientCore client); | 104 | public delegate void OnClientConnectCoreDelegate(IClientCore client); |
69 | 105 | ||
106 | /// <summary> | ||
107 | /// Triggered when a new client connects to the scene. | ||
108 | /// </summary> | ||
109 | /// <remarks> | ||
110 | /// This gets triggered in <see cref="TriggerOnNewClient"/>, | ||
111 | /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/> | ||
112 | /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such, | ||
113 | /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>. | ||
114 | /// </remarks> | ||
70 | public event OnClientConnectCoreDelegate OnClientConnect; | 115 | public event OnClientConnectCoreDelegate OnClientConnect; |
71 | 116 | ||
72 | public delegate void OnNewClientDelegate(IClientAPI client); | 117 | public delegate void OnNewClientDelegate(IClientAPI client); |
@@ -87,10 +132,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | 132 | ||
88 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 133 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
89 | 134 | ||
135 | /// <summary> | ||
136 | /// Triggered when a new presence is added to the scene | ||
137 | /// </summary> | ||
138 | /// <remarks> | ||
139 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
140 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
141 | /// </remarks> | ||
90 | public event OnNewPresenceDelegate OnNewPresence; | 142 | public event OnNewPresenceDelegate OnNewPresence; |
91 | 143 | ||
92 | public delegate void OnRemovePresenceDelegate(UUID agentId); | 144 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
93 | 145 | ||
146 | /// <summary> | ||
147 | /// Triggered when a presence is removed from the scene | ||
148 | /// </summary> | ||
149 | /// <remarks> | ||
150 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
151 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
152 | /// </remarks> | ||
94 | public event OnRemovePresenceDelegate OnRemovePresence; | 153 | public event OnRemovePresenceDelegate OnRemovePresence; |
95 | 154 | ||
96 | public delegate void OnParcelPrimCountUpdateDelegate(); | 155 | public delegate void OnParcelPrimCountUpdateDelegate(); |
@@ -481,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | /// <param name="copy"></param> | 540 | /// <param name="copy"></param> |
482 | /// <param name="original"></param> | 541 | /// <param name="original"></param> |
483 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 542 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
543 | /// <remarks> | ||
544 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/> | ||
545 | /// </remarks> | ||
484 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; | 546 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
485 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 547 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
486 | 548 | ||
@@ -589,8 +651,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | 651 | ||
590 | public delegate void LandBuy(Object sender, LandBuyArgs e); | 652 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
591 | 653 | ||
654 | /// <summary> | ||
655 | /// Triggered when an attempt to transfer grid currency occurs | ||
656 | /// </summary> | ||
657 | /// <remarks> | ||
658 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> | ||
659 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> | ||
660 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> | ||
661 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> | ||
662 | /// </remarks> | ||
592 | public event MoneyTransferEvent OnMoneyTransfer; | 663 | public event MoneyTransferEvent OnMoneyTransfer; |
664 | |||
665 | /// <summary> | ||
666 | /// Triggered after after <see cref="OnValidateLandBuy"/> | ||
667 | /// </summary> | ||
593 | public event LandBuy OnLandBuy; | 668 | public event LandBuy OnLandBuy; |
669 | |||
670 | /// <summary> | ||
671 | /// Triggered to allow or prevent a real estate transaction | ||
672 | /// </summary> | ||
673 | /// <remarks> | ||
674 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/> | ||
675 | /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/> | ||
676 | /// </remarks> | ||
594 | public event LandBuy OnValidateLandBuy; | 677 | public event LandBuy OnValidateLandBuy; |
595 | 678 | ||
596 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 679 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |