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authorJustin Clark-Casey (justincc)2010-08-06 18:28:53 +0100
committerJustin Clark-Casey (justincc)2010-08-06 18:29:30 +0100
commit1270727c969db07831866947b611d49873031739 (patch)
tree8fd490eaf5c49d69be948fd9e58c0be1f7e38331 /OpenSim/Region/Framework/Scenes/EventManager.cs
parentChange XEngine to use the new constant (diff)
parentfix mysql/mssql prim serialization problem (diff)
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Merge branch 'moap'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs97
1 files changed, 94 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 9db2e41..0ae3146 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -330,10 +330,38 @@ namespace OpenSim.Region.Framework.Scenes
330 /// If the object is being attached, then the avatarID will be present. If the object is being detached then 330 /// If the object is being attached, then the avatarID will be present. If the object is being detached then
331 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). 331 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
332 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 332 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
333 public event Attach OnAttach; 333 public event Attach OnAttach;
334
335 /// <summary>
336 /// Called immediately after an object is loaded from storage.
337 /// </summary>
338 public event SceneObjectDelegate OnSceneObjectLoaded;
339 public delegate void SceneObjectDelegate(SceneObjectGroup so);
340
341 /// <summary>
342 /// Called immediately before an object is saved to storage.
343 /// </summary>
344 /// <param name="persistingSo">
345 /// The scene object being persisted.
346 /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
347 /// </param>
348 /// <param name="originalSo">
349 /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
350 /// </param>
351 public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
352 public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
353
354 /// <summary>
355 /// Called when a scene object part is cloned within the region.
356 /// </summary>
357 /// <param name="copy"></param>
358 /// <param name="original"></param>
359 /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
360 public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
361 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
334 362
335 public delegate void RegionUp(GridRegion region); 363 public delegate void RegionUp(GridRegion region);
336 public event RegionUp OnRegionUp; 364 public event RegionUp OnRegionUp;
337 365
338 public class MoneyTransferArgs : EventArgs 366 public class MoneyTransferArgs : EventArgs
339 { 367 {
@@ -2013,5 +2041,68 @@ namespace OpenSim.Region.Framework.Scenes
2013 } 2041 }
2014 } 2042 }
2015 } 2043 }
2044
2045 public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
2046 {
2047 SceneObjectDelegate handler = OnSceneObjectLoaded;
2048 if (handler != null)
2049 {
2050 foreach (SceneObjectDelegate d in handler.GetInvocationList())
2051 {
2052 try
2053 {
2054 d(so);
2055 }
2056 catch (Exception e)
2057 {
2058 m_log.ErrorFormat(
2059 "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
2060 e.Message, e.StackTrace);
2061 }
2062 }
2063 }
2064 }
2065
2066 public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
2067 {
2068 SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
2069 if (handler != null)
2070 {
2071 foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
2072 {
2073 try
2074 {
2075 d(persistingSo, originalSo);
2076 }
2077 catch (Exception e)
2078 {
2079 m_log.ErrorFormat(
2080 "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
2081 e.Message, e.StackTrace);
2082 }
2083 }
2084 }
2085 }
2086
2087 public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
2088 {
2089 SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
2090 if (handler != null)
2091 {
2092 foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
2093 {
2094 try
2095 {
2096 d(copy, original, userExposed);
2097 }
2098 catch (Exception e)
2099 {
2100 m_log.ErrorFormat(
2101 "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
2102 e.Message, e.StackTrace);
2103 }
2104 }
2105 }
2106 }
2016 } 2107 }
2017} 2108} \ No newline at end of file