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authorJustin Clark-Casey (justincc)2011-12-08 16:10:47 +0000
committerJustin Clark-Casey (justincc)2011-12-08 16:10:47 +0000
commit355cde464a7ada3c6ab8fce7eb4118ad5cec0351 (patch)
tree042dc6f5d25abb570e8b15fba1701f7e0c1bdbad /OpenSim/Region/Framework/Scenes/EntityManager.cs
parentRemove a left over log output (diff)
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Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway. So instead retain the check/create ScenePresence reference and use this.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityManager.cs')
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