diff options
author | Melanie | 2012-02-05 20:47:02 +0000 |
---|---|---|
committer | Melanie | 2012-02-05 20:47:02 +0000 |
commit | 130b1c0665d0439bdf4fe0662ee418c4f7c7e167 (patch) | |
tree | ed1254194b90e601b7a4a429028b97ee8df8abef /OpenSim/Region/Framework/Scenes/EntityManager.cs | |
parent | Revert "Remove checks on ban list expiry on every move. To be re-added on par... (diff) | |
download | opensim-SC-130b1c0665d0439bdf4fe0662ee418c4f7c7e167.zip opensim-SC-130b1c0665d0439bdf4fe0662ee418c4f7c7e167.tar.gz opensim-SC-130b1c0665d0439bdf4fe0662ee418c4f7c7e167.tar.bz2 opensim-SC-130b1c0665d0439bdf4fe0662ee418c4f7c7e167.tar.xz |
Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityManager.cs')
0 files changed, 0 insertions, 0 deletions