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authorMelanie2012-02-05 20:47:02 +0000
committerMelanie2012-02-05 20:47:02 +0000
commit130b1c0665d0439bdf4fe0662ee418c4f7c7e167 (patch)
treeed1254194b90e601b7a4a429028b97ee8df8abef /OpenSim/Region/Framework/Scenes/EntityManager.cs
parentRevert "Remove checks on ban list expiry on every move. To be re-added on par... (diff)
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Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
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