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author | John Hurliman | 2009-11-04 16:08:10 -0800 |
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committer | John Hurliman | 2009-11-04 16:08:10 -0800 |
commit | ec2ebf2598028daf4ff2003a53be3ca40ffc8272 (patch) | |
tree | c80cba8f5ddc4f6a95af6339d46fa1c7bd22b24c /OpenSim/Region/Framework/Scenes/EntityBase.cs | |
parent | Remove parallel loading from XEngine, but retain the new design where (diff) | |
download | opensim-SC-ec2ebf2598028daf4ff2003a53be3ca40ffc8272.zip opensim-SC-ec2ebf2598028daf4ff2003a53be3ca40ffc8272.tar.gz opensim-SC-ec2ebf2598028daf4ff2003a53be3ca40ffc8272.tar.bz2 opensim-SC-ec2ebf2598028daf4ff2003a53be3ca40ffc8272.tar.xz |
Removing EntityBase.Rotation
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index c2ec6a5..1c76c54 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -94,14 +94,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | set { m_velocity = value; } | 94 | set { m_velocity = value; } |
95 | } | 95 | } |
96 | 96 | ||
97 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); | ||
98 | |||
99 | public virtual Quaternion Rotation | ||
100 | { | ||
101 | get { return m_rotation; } | ||
102 | set { m_rotation = value; } | ||
103 | } | ||
104 | |||
105 | protected uint m_localId; | 97 | protected uint m_localId; |
106 | 98 | ||
107 | public virtual uint LocalId | 99 | public virtual uint LocalId |
@@ -115,13 +107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | /// </summary> | 107 | /// </summary> |
116 | public EntityBase() | 108 | public EntityBase() |
117 | { | 109 | { |
118 | m_uuid = UUID.Zero; | ||
119 | |||
120 | m_pos = Vector3.Zero; | ||
121 | m_velocity = Vector3.Zero; | ||
122 | Rotation = Quaternion.Identity; | ||
123 | m_name = "(basic entity)"; | 110 | m_name = "(basic entity)"; |
124 | m_rotationalvelocity = Vector3.Zero; | ||
125 | } | 111 | } |
126 | 112 | ||
127 | /// <summary> | 113 | /// <summary> |