aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
diff options
context:
space:
mode:
authorDiva Canto2010-01-30 09:23:07 -0800
committerDiva Canto2010-01-30 09:23:07 -0800
commit42f978a478093da579907e15dc29680a3711b27e (patch)
tree89cf2e484d8b9e3c0c0607cb5625acda4afd858e /OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
parentOn the way to making HG inventory work. Inventory can now be accessed again. ... (diff)
downloadopensim-SC-42f978a478093da579907e15dc29680a3711b27e.zip
opensim-SC-42f978a478093da579907e15dc29680a3711b27e.tar.gz
opensim-SC-42f978a478093da579907e15dc29680a3711b27e.tar.bz2
opensim-SC-42f978a478093da579907e15dc29680a3711b27e.tar.xz
* HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 9a7863b..c08b961 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -32,6 +32,7 @@ using System.Timers;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
35 36
36namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
37{ 38{
@@ -137,7 +138,9 @@ namespace OpenSim.Region.Framework.Scenes
137 138
138 try 139 try
139 { 140 {
140 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 141 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
142 if (invAccess != null)
143 invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
141 if (x.permissionToDelete) 144 if (x.permissionToDelete)
142 m_scene.DeleteSceneObject(x.objectGroup, false); 145 m_scene.DeleteSceneObject(x.objectGroup, false);
143 } 146 }