diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index ad421ee..65ae445 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
41 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation(); | ||
44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 45 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 46 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
46 | 47 | ||
@@ -49,6 +50,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
49 | get { return m_defaultAnimation; } | 50 | get { return m_defaultAnimation; } |
50 | } | 51 | } |
51 | 52 | ||
53 | public OpenSim.Framework.Animation ImplicitDefaultAnimation | ||
54 | { | ||
55 | get { return m_implicitDefaultAnimation; } | ||
56 | } | ||
57 | |||
52 | public AnimationSet() | 58 | public AnimationSet() |
53 | { | 59 | { |
54 | ResetDefaultAnimation(); | 60 | ResetDefaultAnimation(); |
@@ -119,11 +125,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
119 | if (m_defaultAnimation.AnimID != animID) | 125 | if (m_defaultAnimation.AnimID != animID) |
120 | { | 126 | { |
121 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | 127 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); |
128 | m_implicitDefaultAnimation = m_defaultAnimation; | ||
122 | return true; | 129 | return true; |
123 | } | 130 | } |
124 | return false; | 131 | return false; |
125 | } | 132 | } |
126 | 133 | ||
134 | // Called from serialization only | ||
135 | public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID) | ||
136 | { | ||
137 | m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | ||
138 | } | ||
139 | |||
127 | protected bool ResetDefaultAnimation() | 140 | protected bool ResetDefaultAnimation() |
128 | { | 141 | { |
129 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); | 142 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); |