aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Animation
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-12-02 23:56:01 +0000
committerJustin Clark-Casey (justincc)2011-12-02 23:56:01 +0000
commit054ebe8878cbd1552fe96c0df631f50d5c2409d3 (patch)
tree4c0231e4fb7d0f830397ed7feb4319c153d3c9c4 /OpenSim/Region/Framework/Scenes/Animation
parentRemove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c... (diff)
downloadopensim-SC-054ebe8878cbd1552fe96c0df631f50d5c2409d3.zip
opensim-SC-054ebe8878cbd1552fe96c0df631f50d5c2409d3.tar.gz
opensim-SC-054ebe8878cbd1552fe96c0df631f50d5c2409d3.tar.bz2
opensim-SC-054ebe8878cbd1552fe96c0df631f50d5c2409d3.tar.xz
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 4cf854e..6b1208c 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -131,8 +131,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
131 131
132 public void ResetAnimations() 132 public void ResetAnimations()
133 { 133 {
134// m_log.DebugFormat(
135// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
136// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
137
134 m_animations.Clear(); 138 m_animations.Clear();
135 TrySetMovementAnimation("STAND");
136 } 139 }
137 140
138 /// <summary> 141 /// <summary>
@@ -155,6 +158,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation
155 SendAnimPack(); 158 SendAnimPack();
156 } 159 }
157 } 160 }
161 // Don't leave this on since on teleports SP.HandleAgentUpdate() still hammers us for a while after it teleports
162// else
163// {
164// m_log.WarnFormat(
165// "[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}",
166// anim, m_scenePresence.Name);
167// throw new Exception(string.Format("aaargh on setting {0}", anim));
168// }
158 } 169 }
159 170
160 /// <summary> 171 /// <summary>