aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces
diff options
context:
space:
mode:
authorMelanie2011-03-27 21:41:54 +0100
committerMelanie2011-03-27 21:41:54 +0100
commita62b435a396a5837fd1e26ac905520f895d8610a (patch)
tree743b8cb91fa101ce461b2fc8ebf7078165e3c7d1 /OpenSim/Region/Framework/Interfaces
parentUpgrade terse to full update on root rotation change. Not entirely sure why, ... (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
downloadopensim-SC-a62b435a396a5837fd1e26ac905520f895d8610a.zip
opensim-SC-a62b435a396a5837fd1e26ac905520f895d8610a.tar.gz
opensim-SC-a62b435a396a5837fd1e26ac905520f895d8610a.tar.bz2
opensim-SC-a62b435a396a5837fd1e26ac905520f895d8610a.tar.xz
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataService.cs58
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs62
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs5
3 files changed, 123 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 95c9659..38c10a6 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IEstateDataService 35 public interface IEstateDataService
36 { 36 {
37 /// <summary>
38 /// Load estate settings for a region.
39 /// </summary>
40 /// <param name="regionID"></param>
41 /// <param name="create">If true, then an estate is created if one is not found.</param>
42 /// <returns></returns>
37 EstateSettings LoadEstateSettings(UUID regionID, bool create); 43 EstateSettings LoadEstateSettings(UUID regionID, bool create);
44
45 /// <summary>
46 /// Load estate settings for an estate ID.
47 /// </summary>
48 /// <param name="estateID"></param>
49 /// <returns></returns>
38 EstateSettings LoadEstateSettings(int estateID); 50 EstateSettings LoadEstateSettings(int estateID);
51
52 /// <summary>
53 /// Load/Get all estate settings.
54 /// </summary>
55 /// <returns>An empty list if no estates were found.</returns>
56 List<EstateSettings> LoadEstateSettingsAll();
57
58 /// <summary>
59 /// Store estate settings.
60 /// </summary>
61 /// <remarks>
62 /// This is also called by EstateSettings.Save()</remarks>
63 /// <param name="es"></param>
39 void StoreEstateSettings(EstateSettings es); 64 void StoreEstateSettings(EstateSettings es);
65
66 /// <summary>
67 /// Get estate IDs.
68 /// </summary>
69 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
70 /// <returns></returns>
40 List<int> GetEstates(string search); 71 List<int> GetEstates(string search);
72
73 /// <summary>
74 /// Get the IDs of all estates.
75 /// </summary>
76 /// <returns>An empty list if no estates were found.</returns>
77 List<int> GetEstatesAll();
78
79 /// <summary>
80 /// Link a region to an estate.
81 /// </summary>
82 /// <param name="regionID"></param>
83 /// <param name="estateID"></param>
84 /// <returns>true if the link succeeded, false otherwise</returns>
41 bool LinkRegion(UUID regionID, int estateID); 85 bool LinkRegion(UUID regionID, int estateID);
86
87 /// <summary>
88 /// Get the UUIDs of all the regions in an estate.
89 /// </summary>
90 /// <param name="estateID"></param>
91 /// <returns></returns>
42 List<UUID> GetRegions(int estateID); 92 List<UUID> GetRegions(int estateID);
93
94 /// <summary>
95 /// Delete an estate
96 /// </summary>
97 /// <param name="estateID"></param>
98 /// <returns>true if the delete succeeded, false otherwise</returns>
43 bool DeleteEstate(int estateID); 99 bool DeleteEstate(int estateID);
44 } 100 }
45} 101} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 87c7a05..c82661d 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IEstateDataStore 34 public interface IEstateDataStore
35 { 35 {
36 /// <summary>
37 /// Initialise the data store.
38 /// </summary>
39 /// <param name="connectstring"></param>
36 void Initialise(string connectstring); 40 void Initialise(string connectstring);
37 41
42 /// <summary>
43 /// Load estate settings for a region.
44 /// </summary>
45 /// <param name="regionID"></param>
46 /// <param name="create">If true, then an estate is created if one is not found.</param>
47 /// <returns></returns>
38 EstateSettings LoadEstateSettings(UUID regionID, bool create); 48 EstateSettings LoadEstateSettings(UUID regionID, bool create);
49
50 /// <summary>
51 /// Load estate settings for an estate ID.
52 /// </summary>
53 /// <param name="estateID"></param>
54 /// <returns></returns>
39 EstateSettings LoadEstateSettings(int estateID); 55 EstateSettings LoadEstateSettings(int estateID);
56
57 /// <summary>
58 /// Load/Get all estate settings.
59 /// </summary>
60 /// <returns>An empty list if no estates were found.</returns>
61 List<EstateSettings> LoadEstateSettingsAll();
62
63 /// <summary>
64 /// Store estate settings.
65 /// </summary>
66 /// <remarks>
67 /// This is also called by EstateSettings.Save()</remarks>
68 /// <param name="es"></param>
40 void StoreEstateSettings(EstateSettings es); 69 void StoreEstateSettings(EstateSettings es);
70
71 /// <summary>
72 /// Get estate IDs.
73 /// </summary>
74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
75 /// <returns></returns>
41 List<int> GetEstates(string search); 76 List<int> GetEstates(string search);
77
78 /// <summary>
79 /// Get the IDs of all estates.
80 /// </summary>
81 /// <returns>An empty list if no estates were found.</returns>
82 List<int> GetEstatesAll();
83
84 /// <summary>
85 /// Link a region to an estate.
86 /// </summary>
87 /// <param name="regionID"></param>
88 /// <param name="estateID"></param>
89 /// <returns>true if the link succeeded, false otherwise</returns>
42 bool LinkRegion(UUID regionID, int estateID); 90 bool LinkRegion(UUID regionID, int estateID);
91
92 /// <summary>
93 /// Get the UUIDs of all the regions in an estate.
94 /// </summary>
95 /// <param name="estateID"></param>
96 /// <returns></returns>
43 List<UUID> GetRegions(int estateID); 97 List<UUID> GetRegions(int estateID);
98
99 /// <summary>
100 /// Delete an estate
101 /// </summary>
102 /// <param name="estateID"></param>
103 /// <returns>true if the delete succeeded, false otherwise</returns>
44 bool DeleteEstate(int estateID); 104 bool DeleteEstate(int estateID);
45 } 105 }
46} 106} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index eeb9d3a..9c0abde 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces
46 UUID RegionUUID { get; } 46 UUID RegionUUID { get; }
47 47
48 /// <summary> 48 /// <summary>
49 /// Prim counts for this land object.
50 /// </summary>
51 IPrimCounts PrimCounts { get; set; }
52
53 /// <summary>
49 /// The start point for the land object. This is the western-most point as one scans land working from 54 /// The start point for the land object. This is the western-most point as one scans land working from
50 /// north to south. 55 /// north to south.
51 /// </summary> 56 /// </summary>