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authorDan Lake2011-10-04 14:40:39 -0700
committerDan Lake2011-10-04 14:40:39 -0700
commit92c88121c72386f85472c6cf4891eca8b62b9867 (patch)
tree3a0713e7b6069714b29434a4c31e027b7574838b /OpenSim/Region/Framework/Interfaces
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs31
1 files changed, 9 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 1a0423f..e668dae 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -28,7 +28,6 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenMetaverse.Packets;
32using OpenSim.Framework; 31using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
34 33
@@ -40,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
40 /// RezAttachments. This should only be called upon login on the first region. 39 /// RezAttachments. This should only be called upon login on the first region.
41 /// Attachment rezzings on crossings and TPs are done in a different way. 40 /// Attachment rezzings on crossings and TPs are done in a different way.
42 /// </summary> 41 /// </summary>
42 /// <param name="sp"></param>
43 void RezAttachments(IScenePresence sp); 43 void RezAttachments(IScenePresence sp);
44 44
45 /// <summary> 45 /// <summary>
@@ -50,17 +50,16 @@ namespace OpenSim.Region.Framework.Interfaces
50 50
51 /// <summary> 51 /// <summary>
52 /// Delete all the presence's attachments from the scene 52 /// Delete all the presence's attachments from the scene
53 /// </summary>
54 /// <param name="sp">
55 /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross). 53 /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross).
56 /// </param> 54 /// </summary>
55 /// <param name="sp"></param>
57 /// <param name="silent"></param> 56 /// <param name="silent"></param>
58 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 57 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
59 58
60 /// <summary> 59 /// <summary>
61 /// Attach an object to an avatar 60 /// Attach an object to an avatar
62 /// </summary> 61 /// </summary>
63 /// <param name="remoteClient"></param> 62 /// <param name="sp"></param>
64 /// <param name="grp"></param> 63 /// <param name="grp"></param>
65 /// <param name="AttachmentPt"></param> 64 /// <param name="AttachmentPt"></param>
66 /// <param name="silent"></param> 65 /// <param name="silent"></param>
@@ -80,34 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
80 /// Rez multiple attachments from a user's inventory 79 /// Rez multiple attachments from a user's inventory
81 /// </summary> 80 /// </summary>
82 /// <param name="sp"></param> 81 /// <param name="sp"></param>
83 /// <param name="header"></param> 82 /// <param name="rezlist"></param>
84 /// <param name="objects"></param>
85 void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); 83 void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist);
86
87 /// <summary>
88 /// Detach an object from the avatar.
89 /// </summary>
90 /// <remarks>
91 /// This method is called in response to a client's detach request, so we only update the information in
92 /// inventory
93 /// </remarks>
94 /// <param name="objectLocalID"></param>
95 /// <param name="remoteClient"></param>
96 void DetachObject(uint objectLocalID, IClientAPI remoteClient);
97 84
98 /// <summary> 85 /// <summary>
99 /// Detach the given item to the ground. 86 /// Detach the given item to the ground.
100 /// </summary> 87 /// </summary>
101 /// <param name="sp"></param> 88 /// <param name="sp"></param>
102 /// <param name="objectLocalID"></param> 89 /// <param name="objectLocalID"></param>
103 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); 90 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
104 91
105 /// <summary> 92 /// <summary>
106 /// Detach the given item so that it remains in the user's inventory. 93 /// Detach the given item so that it remains in the user's inventory.
107 /// </summary> 94 /// </summary>
108 /// <param name="itemID">/param> 95 /// <param name="sp">/param>
109 /// <param name="remoteClient"></param> 96 /// <param name="itemID"></param>
110 void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient); 97 void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID);
111 98
112 /// <summary> 99 /// <summary>
113 /// Update the position of an attachment. 100 /// Update the position of an attachment.