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authorMelanie Thielker2014-06-21 00:39:55 +0200
committerMelanie Thielker2014-06-21 00:39:55 +0200
commit159fcbf150b7da0e229b29aa7b94793484543d12 (patch)
treeb8c0ff3b4c758a3fba8315b556c923ef4c02a185 /OpenSim/Region/Framework/Interfaces/ISoundModule.cs
parentMerge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76' (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 68af492..8372ddd 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Interfaces
104 /// <param name="sound">Sound asset ID</param> 104 /// <param name="sound">Sound asset ID</param>
105 /// <param name="volume">Sound volume</param> 105 /// <param name="volume">Sound volume</param>
106 /// <param name="triggered">Triggered or not.</param> 106 /// <param name="triggered">Triggered or not.</param>
107 /// <param name="flags"></param>
108 /// <param name="radius">Sound radius</param> 107 /// <param name="radius">Sound radius</param>
109 /// <param name="useMaster">Play using sound master</param> 108 /// <param name="useMaster">Play using sound master</param>
110 /// <param name="isMaster">Play as sound master</param> 109 /// <param name="isMaster">Play as sound master</param>
@@ -123,5 +122,12 @@ namespace OpenSim.Region.Framework.Interfaces
123 /// <param name="max">AABB top north-east corner</param> 122 /// <param name="max">AABB top north-east corner</param>
124 void TriggerSoundLimited(UUID objectID, UUID sound, double volume, 123 void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
125 Vector3 min, Vector3 max); 124 Vector3 min, Vector3 max);
125
126 /// <summary>
127 /// Set whether sounds on the given prim should be queued.
128 /// </summary>
129 /// <param name='objectID'></param>
130 /// <param name='shouldQueue'></param>
131 void SetSoundQueueing(UUID objectID, bool shouldQueue);
126 } 132 }
127} \ No newline at end of file 133} \ No newline at end of file