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authorSignpostMarv2012-10-16 12:24:33 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:39:00 +0000
commit5abcecc7356bf58c479a7cff86581131a6ab3c9e (patch)
tree73a621d699527ada735b8518cd32074858f0c3c9 /OpenSim/Region/Framework/Interfaces/ISoundModule.cs
parentfixing a bug in SceneObjectPart.SendSound where sounds would always come from... (diff)
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moving SendSound from SceneObjectPart to ISoundModule
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index e514a59..c5edcb0 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -96,5 +96,20 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <param name="isMaster">Set object to sync master if true</param> 96 /// <param name="isMaster">Set object to sync master if true</param>
97 void LoopSound(UUID objectID, UUID soundID, double gain, 97 void LoopSound(UUID objectID, UUID soundID, double gain,
98 double radius, bool isMaster); 98 double radius, bool isMaster);
99
100 /// <summary>
101 /// Trigger or play an attached sound in this part's inventory.
102 /// </summary>
103 /// <param name="objectID"></param>
104 /// <param name="sound"></param>
105 /// <param name="volume"></param>
106 /// <param name="triggered"></param>
107 /// <param name="flags"></param>
108 /// <param name="radius"></param>
109 /// <param name="useMaster"></param>
110 /// <param name="isMaster"></param>
111 void SendSound(UUID objectID, string sound, double volume,
112 bool triggered, byte flags, float radius, bool useMaster,
113 bool isMaster);
99 } 114 }
100} \ No newline at end of file 115} \ No newline at end of file