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authorMelanie2010-12-13 20:35:56 +0000
committerMelanie2010-12-13 20:35:56 +0000
commit9bd7f3b03a315d713d53451a36fd64c419ce5f35 (patch)
tree2c56939c277504a6b9997b825255a70df6b37cf2 /OpenSim/Region/Framework/Interfaces/ILandObject.cs
parentChange some lookups in he Land Management module to make group permissions (diff)
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Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ILandObject.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index 084184f..585eb00 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); 57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
58 List<UUID> CreateAccessListArrayByFlag(AccessList flag); 58 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
60 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 60 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
61 void UpdateLandBitmapByteArray(); 61 void UpdateLandBitmapByteArray();
62 void SetLandBitmapFromByteArray(); 62 void SetLandBitmapFromByteArray();
63 bool[,] GetLandBitmap(); 63 bool[,] GetLandBitmap();