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author | UbitUmarov | 2015-09-14 16:40:01 +0100 |
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committer | UbitUmarov | 2015-09-14 16:40:01 +0100 |
commit | 5becc16acfa28eb1daf2b6ca0680d00e581b4d64 (patch) | |
tree | 8014eda7f408358839c75b9228d8432bbdc028f1 /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |
parent | try to add a mysql migration to avn (diff) | |
download | opensim-SC-5becc16acfa28eb1daf2b6ca0680d00e581b4d64.zip opensim-SC-5becc16acfa28eb1daf2b6ca0680d00e581b4d64.tar.gz opensim-SC-5becc16acfa28eb1daf2b6ca0680d00e581b4d64.tar.bz2 opensim-SC-5becc16acfa28eb1daf2b6ca0680d00e581b4d64.tar.xz |
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 80f8244..61d199f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -96,8 +96,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
97 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | 97 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); |
98 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); | 98 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); |
99 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 99 | // void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
100 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); | 100 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); |
101 | 101 | ||
102 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 102 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
103 | 103 | ||