From 5becc16acfa28eb1daf2b6ca0680d00e581b4d64 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 14 Sep 2015 16:40:01 +0100 Subject: try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work --- OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 80f8244..61d199f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs @@ -96,8 +96,8 @@ namespace OpenSim.Region.Framework.Interfaces GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); - void Cross(SceneObjectGroup sog, Vector3 position, bool silent); - bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); +// void Cross(SceneObjectGroup sog, Vector3 position, bool silent); + bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); -- cgit v1.1