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authorMelanie2010-11-16 21:01:56 +0000
committerMelanie2010-11-16 21:01:56 +0000
commit7bb005b0d1a5ae63ca94a3a3f8ad98e0388ea76b (patch)
treeb73a2aa9f04e9c34281fb38512da3eb800396769 /OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
parentFix osTeleportAgent for hypergrid destinations. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2e6faa0..64664ab 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -183,6 +183,7 @@ namespace OpenSim.Region.Framework.Interfaces
183 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 183 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
184 bool UpdateInventoryItem(TaskInventoryItem item); 184 bool UpdateInventoryItem(TaskInventoryItem item);
185 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); 185 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
186 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
186 187
187 /// <summary> 188 /// <summary>
188 /// Remove an item from this entity's inventory 189 /// Remove an item from this entity's inventory