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authorubit2012-12-03 21:26:36 +0100
committerubit2012-12-03 21:26:36 +0100
commit5d4b7d537d872d27c394402d3483c2a9bd2153f0 (patch)
tree39aae50386555bf024700314fb7bee5121a9d683 /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentMerge branch 'avination' into ubitwork (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs69
1 files changed, 66 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index 8954513..6df5cc2 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Drawing;
28using System.IO; 30using System.IO;
29using OpenMetaverse; 31using OpenMetaverse;
30 32
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces
33 public interface IDynamicTextureManager 35 public interface IDynamicTextureManager
34 { 36 {
35 void RegisterRender(string handleType, IDynamicTextureRender render); 37 void RegisterRender(string handleType, IDynamicTextureRender render);
36 void ReturnData(UUID id, byte[] data); 38
39 /// <summary>
40 /// Used by IDynamicTextureRender implementations to return renders
41 /// </summary>
42 /// <param name='id'></param>
43 /// <param name='data'></param>
44 /// <param name='isReuseable'></param>
45 void ReturnData(UUID id, IDynamicTexture texture);
37 46
38 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, 47 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
39 int updateTimer); 48 int updateTimer);
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces
113 string GetName(); 122 string GetName();
114 string GetContentType(); 123 string GetContentType();
115 bool SupportsAsynchronous(); 124 bool SupportsAsynchronous();
116 byte[] ConvertUrl(string url, string extraParams); 125
117 byte[] ConvertStream(Stream data, string extraParams); 126// /// <summary>
127// /// Return true if converting the input body and extra params data will always result in the same byte[] array
128// /// </summary>
129// /// <remarks>
130// /// This method allows the caller to use a previously generated asset if it has one.
131// /// </remarks>
132// /// <returns></returns>
133// /// <param name='bodyData'></param>
134// /// <param name='extraParams'></param>
135// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
136
137 IDynamicTexture ConvertUrl(string url, string extraParams);
138 IDynamicTexture ConvertData(string bodyData, string extraParams);
139
118 bool AsyncConvertUrl(UUID id, string url, string extraParams); 140 bool AsyncConvertUrl(UUID id, string url, string extraParams);
119 bool AsyncConvertData(UUID id, string bodyData, string extraParams); 141 bool AsyncConvertData(UUID id, string bodyData, string extraParams);
142
120 void GetDrawStringSize(string text, string fontName, int fontSize, 143 void GetDrawStringSize(string text, string fontName, int fontSize,
121 out double xSize, out double ySize); 144 out double xSize, out double ySize);
122 } 145 }
146
147 public interface IDynamicTexture
148 {
149 /// <summary>
150 /// Input commands used to generate this data.
151 /// </summary>
152 /// <remarks>
153 /// Null if input commands were not used.
154 /// </remarks>
155 string InputCommands { get; }
156
157 /// <summary>
158 /// Uri used to generate this data.
159 /// </summary>
160 /// <remarks>
161 /// Null if a uri was not used.
162 /// </remarks>
163 Uri InputUri { get; }
164
165 /// <summary>
166 /// Extra input params used to generate this data.
167 /// </summary>
168 string InputParams { get; }
169
170 /// <summary>
171 /// Texture data.
172 /// </summary>
173 byte[] Data { get; }
174
175 /// <summary>
176 /// Size of texture.
177 /// </summary>
178 Size Size { get; }
179
180 /// <summary>
181 /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same
182 /// texture).
183 /// </summary>
184 bool IsReuseable { get; }
185 }
123} 186}