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authorMelanie2010-11-16 01:35:45 +0100
committerMelanie2010-11-16 01:35:45 +0100
commit7a9c57a81ec979564b089429bb93655912f823a2 (patch)
treefec2570cd04adae90e572ff605d37a41eacf5dea /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentDiva needs a spanking! Serializing OldItemID breaks script state (diff)
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When detaching a scripted item, always consider it modified. Script states
will have changed and for real usability, we need to save it. It bloats assets, but that can't be avoided.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index a675928..1d9aeb9 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -133,5 +133,7 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// <param name="sog"></param> 133 /// <param name="sog"></param>
134 /// <param name="pos"></param> 134 /// <param name="pos"></param>
135 void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); 135 void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
136
137 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
136 } 138 }
137} 139}