From 7a9c57a81ec979564b089429bb93655912f823a2 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 16 Nov 2010 01:35:45 +0100 Subject: When detaching a scripted item, always consider it modified. Script states will have changed and for real usability, we need to save it. It bloats assets, but that can't be avoided. --- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index a675928..1d9aeb9 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -133,5 +133,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); + + void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); } } -- cgit v1.1