From 7a9c57a81ec979564b089429bb93655912f823a2 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 16 Nov 2010 01:35:45 +0100
Subject: When detaching a scripted item, always consider it modified. Script
states will have changed and for real usability, we need to save it. It
bloats assets, but that can't be avoided.
---
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index a675928..1d9aeb9 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -133,5 +133,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
+
+ void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
}
}
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