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authorlbsa712007-11-01 19:19:05 +0000
committerlbsa712007-11-01 19:19:05 +0000
commit4fad66f855544b9298ae2216c58c0f44009358a5 (patch)
tree07747305928e0072230b31c399d8a7e76442b77f /OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
parentPartialy fixed a bug with collisions in BulletXPlugin. (diff)
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* Diuerse beavtificatems
Diffstat (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
index 2778e9c..8cd94c3 100644
--- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
47 foreach (KeyValuePair<string, IScript> script in compiledscripts) 47 foreach (KeyValuePair<string, IScript> script in compiledscripts)
48 { 48 {
49 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 49 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
50 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 50 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
51 MainLog.Instance.Verbose("Loading " + script.Key); 51 MainLog.Instance.Verbose("Loading " + script.Key);
52 script.Value.Initialise(scriptInfo); 52 script.Value.Initialise(scriptInfo);
53 scripts.Add(script.Value); 53 scripts.Add(script.Value);
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
127 { 127 {
128 MainLog.Instance.Verbose("Loading script " + script.Name); 128 MainLog.Instance.Verbose("Loading script " + script.Name);
129 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 129 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
130 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 130 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
131 script.Initialise(scriptInfo); 131 script.Initialise(scriptInfo);
132 scripts.Add(script); 132 scripts.Add(script);
133 133