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authorJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
committerJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
commit92e96d394a1712ed16b0a7835dd2ccfde01f3fee (patch)
tree434727add1ec2fb9806297027bba5a3dbcede4c3 /OpenSim/Region/Examples/SimpleModule
parentAdd osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... (diff)
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When an NPC is created, stop telling neighbouring regions to expect a child agent
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4f58ab0..08023b8 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall1 OnRequestWearables; 85 public event GenericCall1 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate; 87 public event UpdateAgent OnPreAgentUpdate;
88 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
89 public event AgentRequestSit OnAgentRequestSit; 89 public event AgentRequestSit OnAgentRequestSit;
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
663 663
664 if (OnCompleteMovementToRegion != null) 664 if (OnCompleteMovementToRegion != null)
665 { 665 {
666 OnCompleteMovementToRegion(this); 666 OnCompleteMovementToRegion(this, true);
667 } 667 }
668 } 668 }
669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)