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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/RegionModule.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 441c696..4fc0dbb 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -27,7 +27,7 @@
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.IO; 29using System.IO;
30using libsecondlife; 30using OpenMetaverse;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Examples.SimpleModule
50 { 50 {
51 // RegionInfo regionInfo = m_scene.RegionInfo; 51 // RegionInfo regionInfo = m_scene.RegionInfo;
52 52
53 // LLVector3 pos = new LLVector3(110, 129, 27); 53 // Vector3 pos = new Vector3(110, 129, 27);
54 54
55 //AddCpuCounter(regionInfo, pos); 55 //AddCpuCounter(regionInfo, pos);
56 // AddComplexObjects(regionInfo, pos); 56 // AddComplexObjects(regionInfo, pos);
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Examples.SimpleModule
67 67
68 // foreach (FileInfo fileInfo in dirInfo.GetFiles()) 68 // foreach (FileInfo fileInfo in dirInfo.GetFiles())
69 // { 69 // {
70 // LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); 70 // Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
71 // x = x + 2; 71 // x = x + 2;
72 // if (x > 50) 72 // if (x > 50)
73 // { 73 // {
@@ -92,29 +92,29 @@ namespace OpenSim.Region.Examples.SimpleModule
92 foreach (ScenePresence avatar in avatars) 92 foreach (ScenePresence avatar in avatars)
93 { 93 {
94 avatar.AbsolutePosition = 94 avatar.AbsolutePosition =
95 new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); 95 new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
96 } 96 }
97 } 97 }
98 98
99 // private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos) 99 // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
100 // { 100 // {
101 // int objs = 3; 101 // int objs = 3;
102 102
103 // for (int i = 0; i < (objs*objs*objs); i++) 103 // for (int i = 0; i < (objs*objs*objs); i++)
104 // { 104 // {
105 // LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); 105 // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
106 // ComplexObject complexObject = 106 // ComplexObject complexObject =
107 // new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 107 // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
108 // pos + posOffset); 108 // pos + posOffset);
109 // m_scene.AddNewSceneObject(complexObject, true); 109 // m_scene.AddNewSceneObject(complexObject, true);
110 // } 110 // }
111 // } 111 // }
112 112
113 // private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos) 113 // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
114 // { 114 // {
115 // SceneObjectGroup sceneObject = 115 // SceneObjectGroup sceneObject =
116 // new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 116 // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
117 // pos + new LLVector3(1f, 1f, 1f)); 117 // pos + new Vector3(1f, 1f, 1f));
118 // m_scene.AddNewSceneObject(sceneObject, true); 118 // m_scene.AddNewSceneObject(sceneObject, true);
119 // } 119 // }
120 120