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authorDiva Canto2010-02-28 12:07:38 -0800
committerDiva Canto2010-02-28 12:07:38 -0800
commit5c5966545d14de43500b95109e8ce81058ebe2c3 (patch)
tree732f9f47668141b177a8f6e9e6e6d64aa0ee722d /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentFriends connectors finished. Status notification working across the board. On... (diff)
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Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 2c5c6e9..bb0d43b 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall2 OnRequestWearables; 85 public event GenericCall2 OnRequestWearables;
86 public event GenericCall2 OnCompleteMovementToRegion; 86 public event GenericCall1 OnCompleteMovementToRegion;
87 public event UpdateAgent OnAgentUpdate; 87 public event UpdateAgent OnAgentUpdate;
88 public event AgentRequestSit OnAgentRequestSit; 88 public event AgentRequestSit OnAgentRequestSit;
89 public event AgentSit OnAgentSit; 89 public event AgentSit OnAgentSit;
@@ -659,7 +659,7 @@ namespace OpenSim.Region.Examples.SimpleModule
659 659
660 if (OnCompleteMovementToRegion != null) 660 if (OnCompleteMovementToRegion != null)
661 { 661 {
662 OnCompleteMovementToRegion(); 662 OnCompleteMovementToRegion(this);
663 } 663 }
664 } 664 }
665 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 665 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)