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author | Justin Clarke Casey | 2008-11-10 18:10:00 +0000 |
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committer | Justin Clarke Casey | 2008-11-10 18:10:00 +0000 |
commit | 5d1d5a22a9590cf8a3475a0bf13a4613b6273bf4 (patch) | |
tree | 8bf214cd45c9a94aae3d6ef8d76169f19006ae41 /OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | |
parent | this changeset adds an option to RemoteAdmin to limit the number of (diff) | |
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* Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/ComplexObject.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs index 607a620..fd37d76 100644 --- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | |||
@@ -51,9 +51,9 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
51 | { | 51 | { |
52 | } | 52 | } |
53 | 53 | ||
54 | public RotatingWheel(SceneObjectGroup parent, UUID ownerID, | 54 | public RotatingWheel( |
55 | Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection) | 55 | UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection) |
56 | : base(parent, ownerID, PrimitiveBaseShape.Default, groupPosition, offsetPosition) | 56 | : base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition) |
57 | { | 57 | { |
58 | m_rotationDirection = rotationDirection; | 58 | m_rotationDirection = rotationDirection; |
59 | 59 | ||
@@ -83,24 +83,24 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
83 | m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f); | 83 | m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f); |
84 | 84 | ||
85 | AddPart( | 85 | AddPart( |
86 | new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, 0.75f), | 86 | new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f), |
87 | new Quaternion(0.05f, 0, 0))); | 87 | new Quaternion(0.05f, 0, 0))); |
88 | AddPart( | 88 | AddPart( |
89 | new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, -0.75f), | 89 | new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f), |
90 | new Quaternion(-0.05f, 0, 0))); | 90 | new Quaternion(-0.05f, 0, 0))); |
91 | 91 | ||
92 | AddPart( | 92 | AddPart( |
93 | new RotatingWheel(this, ownerID, pos, new Vector3(0, 0.75f, 0), | 93 | new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0), |
94 | new Quaternion(0.5f, 0, 0.05f))); | 94 | new Quaternion(0.5f, 0, 0.05f))); |
95 | AddPart( | 95 | AddPart( |
96 | new RotatingWheel(this, ownerID, pos, new Vector3(0, -0.75f, 0), | 96 | new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0), |
97 | new Quaternion(-0.5f, 0, -0.05f))); | 97 | new Quaternion(-0.5f, 0, -0.05f))); |
98 | 98 | ||
99 | AddPart( | 99 | AddPart( |
100 | new RotatingWheel(this, ownerID, pos, new Vector3(0.75f, 0, 0), | 100 | new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0), |
101 | new Quaternion(0, 0.5f, 0.05f))); | 101 | new Quaternion(0, 0.5f, 0.05f))); |
102 | AddPart( | 102 | AddPart( |
103 | new RotatingWheel(this, ownerID, pos, new Vector3(-0.75f, 0, 0), | 103 | new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0), |
104 | new Quaternion(0, -0.5f, -0.05f))); | 104 | new Quaternion(0, -0.5f, -0.05f))); |
105 | 105 | ||
106 | RootPart.Flags |= PrimFlags.Touch; | 106 | RootPart.Flags |= PrimFlags.Touch; |