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authorTeravus Ovares2007-11-21 02:17:24 +0000
committerTeravus Ovares2007-11-21 02:17:24 +0000
commit7cb38712d5ad6781e672e4f1c8500ecd88d85f3e (patch)
tree5203c9901fdbba5ec8d9a21880d7895f593af540 /OpenSim/Region/Examples/SimpleApp/MyWorld.cs
parentfix for mantis #2 from Justin Casey (IBM) (diff)
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* Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyWorld.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index b501baf..389ba47 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -44,8 +44,8 @@ namespace SimpleApp
44 44
45 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 45 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, 46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
47 ModuleLoader moduleLoader, bool physicalPrim) 47 ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
48 : base(regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true) 48 : base(regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true, false)
49 { 49 {
50 m_avatars = new List<Avatar>(); 50 m_avatars = new List<Avatar>();
51 } 51 }