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authorTeravus Ovares2008-01-22 08:52:51 +0000
committerTeravus Ovares2008-01-22 08:52:51 +0000
commit5cf96daaf29209e065b852a0eefeb7f5dbd88b48 (patch)
tree34518c3c3609fbe6654a651d6ad357d257f60f26 /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parent* Renamed a number of TerrainEngine functions to conform naming standards bet... (diff)
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* Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 69060f1..ea1e28e 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -226,7 +226,12 @@ namespace SimpleApp
226 public virtual void SetChildAgentThrottle(byte[] throttle) 226 public virtual void SetChildAgentThrottle(byte[] throttle)
227 { 227 {
228 } 228 }
229 public byte[] GetThrottlesPacked(float multiplier)
230 {
231 return new byte[0];
232 }
229 233
234
230 public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId) 235 public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
231 { 236 {
232 } 237 }