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authormingchen2007-07-15 21:02:13 +0000
committermingchen2007-07-15 21:02:13 +0000
commit6510aea0ed33134c09d25be690a69e1fff4a3282 (patch)
tree977e759a9ae61b788439e68ce01bd94dfae4c1fc /OpenSim/Region/Environment
parent* Primitives are now loaded from Datastore during scene initialisation. (diff)
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*Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/ParcelManager.cs89
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs3
3 files changed, 80 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs
index 4f836ef..838a003 100644
--- a/OpenSim/Region/Environment/ParcelManager.cs
+++ b/OpenSim/Region/Environment/ParcelManager.cs
@@ -66,6 +66,12 @@ namespace OpenSim.Region.Environment
66 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel 66 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
67 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel 67 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
68 68
69 //ParcelSelectObjects
70 public const int PARCEL_SELECT_OBJECTS_OWNER = 2;
71 public const int PARCEL_SELECT_OBJECTS_GROUP = 4;
72 public const int PARCEL_SELECT_OBJECTS_OTHER = 8;
73
74
69 //These are other constants. Yay! 75 //These are other constants. Yay!
70 public const int START_PARCEL_LOCAL_ID = 1; 76 public const int START_PARCEL_LOCAL_ID = 1;
71 #endregion 77 #endregion
@@ -490,6 +496,11 @@ namespace OpenSim.Region.Environment
490 join(west, south, east, north, remote_client.AgentId); 496 join(west, south, east, north, remote_client.AgentId);
491 497
492 } 498 }
499
500 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
501 {
502 parcelList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
503 }
493 #endregion 504 #endregion
494 505
495 /// <summary> 506 /// <summary>
@@ -532,10 +543,14 @@ namespace OpenSim.Region.Environment
532 p.resetParcelPrimCounts(); 543 p.resetParcelPrimCounts();
533 } 544 }
534 } 545 }
546 public void setPrimsTainted()
547 {
548 this.parcelPrimCountTainted = true;
549 }
535 550
536 public void addPrimToParcelCounts(SceneObject obj) 551 public void addPrimToParcelCounts(SceneObject obj)
537 { 552 {
538 LLVector3 position = obj.rootPrimitive.Pos; 553 LLVector3 position = obj.Pos;
539 Parcel parcelUnderPrim = getParcel(position.X, position.Y); 554 Parcel parcelUnderPrim = getParcel(position.X, position.Y);
540 if (parcelUnderPrim != null) 555 if (parcelUnderPrim != null)
541 { 556 {
@@ -551,13 +566,6 @@ namespace OpenSim.Region.Environment
551 } 566 }
552 } 567 }
553 568
554 public void setPrimsTainted()
555 {
556 this.parcelPrimCountTainted = true;
557 }
558
559
560
561 public void finalizeParcelPrimCountUpdate() 569 public void finalizeParcelPrimCountUpdate()
562 { 570 {
563 //Get Simwide prim count for owner 571 //Get Simwide prim count for owner
@@ -1010,6 +1018,67 @@ namespace OpenSim.Region.Environment
1010 } 1018 }
1011 #endregion 1019 #endregion
1012 1020
1021 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
1022 {
1023 List<uint> resultLocalIDs = new List<uint>();
1024 foreach (SceneObject obj in primsOverMe)
1025 {
1026 if (obj.rootLocalID > 0)
1027 {
1028 if (request_type == ParcelManager.PARCEL_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.parcelData.ownerID)
1029 {
1030 resultLocalIDs.Add(obj.rootLocalID);
1031 }
1032 else if (request_type == ParcelManager.PARCEL_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
1033 {
1034
1035 }
1036 else if (request_type == ParcelManager.PARCEL_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
1037 {
1038 resultLocalIDs.Add(obj.rootLocalID);
1039 }
1040 }
1041 }
1042
1043
1044 bool firstCall = true;
1045 int MAX_OBJECTS_PER_PACKET = 255;
1046 ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
1047 ForceObjectSelectPacket.DataBlock[] data;
1048 while (resultLocalIDs.Count > 0)
1049 {
1050 if (firstCall)
1051 {
1052 pack._Header.ResetList = true;
1053 firstCall = false;
1054 }
1055 else
1056 {
1057 pack._Header.ResetList = false;
1058 }
1059
1060 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
1061 {
1062 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
1063 }
1064 else
1065 {
1066 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
1067 }
1068
1069 int i;
1070 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
1071 {
1072 data[i] = new ForceObjectSelectPacket.DataBlock();
1073 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
1074 resultLocalIDs.RemoveAt(0);
1075 }
1076 pack.Data = data;
1077
1078 remote_client.OutPacket((Packet)pack);
1079 }
1080
1081 }
1013 public void resetParcelPrimCounts() 1082 public void resetParcelPrimCounts()
1014 { 1083 {
1015 parcelData.groupPrims = 0; 1084 parcelData.groupPrims = 0;
@@ -1027,10 +1096,6 @@ namespace OpenSim.Region.Environment
1027 { 1096 {
1028 parcelData.ownerPrims += prim_count; 1097 parcelData.ownerPrims += prim_count;
1029 } 1098 }
1030 else if (prim_owner == parcelData.groupID)
1031 {
1032 parcelData.groupPrims += prim_count;
1033 }
1034 else 1099 else
1035 { 1100 {
1036 parcelData.otherPrims += prim_count; 1101 parcelData.otherPrims += prim_count;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 0186ba8..a06679a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
229 } 229 }
230 230
231 this.parcelPrimCheckCount++; 231 this.parcelPrimCheckCount++;
232 if (this.parcelPrimCheckCount > 100) //check every 10 seconds for tainted prims 232 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
233 { 233 {
234 if (m_parcelManager.parcelPrimCountTainted) 234 if (m_parcelManager.parcelPrimCountTainted)
235 { 235 {
@@ -534,6 +534,7 @@ namespace OpenSim.Region.Environment.Scenes
534 client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest); 534 client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
535 client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest); 535 client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
536 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest); 536 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest);
537 client.OnParcelSelectObjects += new ParcelSelectObjects(m_parcelManager.handleParcelSelectObjectsRequest);
537 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 538 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
538 539
539 } 540 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 95db271..c925584 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -170,8 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
170 dupe.children.Add(dupe.rootPrimitive); 170 dupe.children.Add(dupe.rootPrimitive);
171 dupe.rootPrimitive.Pos = this.Pos; 171 dupe.rootPrimitive.Pos = this.Pos;
172 dupe.Rotation = this.Rotation; 172 dupe.Rotation = this.Rotation;
173 LLUUID rootu = dupe.rootUUID; 173 dupe.LocalId = m_world.PrimIDAllocate();
174 uint rooti = dupe.rootLocalID;
175 174
176 dupe.registerEvents(); 175 dupe.registerEvents();
177 return dupe; 176 return dupe;