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authorTedd Hansen2008-01-19 20:45:09 +0000
committerTedd Hansen2008-01-19 20:45:09 +0000
commit4ab19afc0a599a575baeab3a06872804b3f5108e (patch)
tree323845175df6d275b106c8b8350ebba6118a102a /OpenSim/Region/Environment
parentchecking return code may make failed teleports fail more gracefully. (diff)
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More debugging
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs2
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
3 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 5c99ffd..c23d7c7 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -446,6 +446,8 @@ namespace OpenSim.Region.Environment.LandManagement
446 /// </summary> 446 /// </summary>
447 public void forceUpdateLandInfo() 447 public void forceUpdateLandInfo()
448 { 448 {
449 // TODO: REMOVE (TEDD)
450 Console.WriteLine("addLandObject()");
449 updateAABBAndAreaValues(); 451 updateAABBAndAreaValues();
450 updateLandBitmapByteArray(); 452 updateLandBitmapByteArray();
451 } 453 }
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 3969932..3bd8848 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -127,9 +127,17 @@ namespace OpenSim.Region.Environment.LandManagement
127 127
128 public void IncomingLandObjectFromStorage(LandData data) 128 public void IncomingLandObjectFromStorage(LandData data)
129 { 129 {
130 // TODO: REMOVE (TEDD)
131 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
130 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 132 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
133 // TODO: REMOVE (TEDD)
134 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
131 new_land.landData = data.Copy(); 135 new_land.landData = data.Copy();
136 // TODO: REMOVE (TEDD)
137 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
132 new_land.setLandBitmapFromByteArray(); 138 new_land.setLandBitmapFromByteArray();
139 // TODO: REMOVE (TEDD)
140 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
133 addLandObject(new_land); 141 addLandObject(new_land);
134 } 142 }
135 143
@@ -158,6 +166,8 @@ namespace OpenSim.Region.Environment.LandManagement
158 /// <param name="new_land">The land object being added</param> 166 /// <param name="new_land">The land object being added</param>
159 public Land addLandObject(Land new_land) 167 public Land addLandObject(Land new_land)
160 { 168 {
169 // TODO: REMOVE (TEDD)
170 Console.WriteLine("addLandObject()");
161 lastLandLocalID++; 171 lastLandLocalID++;
162 new_land.landData.localID = lastLandLocalID; 172 new_land.landData.localID = lastLandLocalID;
163 landList.Add(lastLandLocalID, new_land.Copy()); 173 landList.Add(lastLandLocalID, new_land.Copy());
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e84a24e..f3564d1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -900,19 +900,23 @@ namespace OpenSim.Region.Environment.Scenes
900 public void loadAllLandObjectsFromStorage() 900 public void loadAllLandObjectsFromStorage()
901 { 901 {
902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); 902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
903 // TODO: REMOVE (TEDD)
903 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects"); 904 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
904 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 905 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
905 906
906 if (landData.Count == 0) 907 if (landData.Count == 0)
907 { 908 {
909 // TODO: REMOVE (TEDD)
908 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()"); 910 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
909 m_LandManager.NoLandDataFromStorage(); 911 m_LandManager.NoLandDataFromStorage();
910 } 912 }
911 else 913 else
912 { 914 {
915 // TODO: REMOVE (TEDD)
913 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)"); 916 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
914 m_LandManager.IncomingLandObjectsFromStorage(landData); 917 m_LandManager.IncomingLandObjectsFromStorage(landData);
915 } 918 }
919 // TODO: REMOVE (TEDD)
916 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage"); 920 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
917 } 921 }
918 922