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authorTeravus Ovares2008-01-12 04:32:27 +0000
committerTeravus Ovares2008-01-12 04:32:27 +0000
commit0518369e3aa03bbf6cc49850a318a38b6b4aa998 (patch)
treeb7884922f0d0e70d238eaed48c44c7f8f47b48d1 /OpenSim/Region/Environment
parentImplements llModifyLand() - Still needs some tweaking to match LL's effect on... (diff)
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*removed a goofy debug line left in
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index fd2b268..2e2bb62 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -746,10 +746,7 @@ namespace OpenSim.Region.Environment.Scenes
746 // Are the collision requirements fulfilled? 746 // Are the collision requirements fulfilled?
747 bool colliding = (m_physicsActor.IsColliding == true); 747 bool colliding = (m_physicsActor.IsColliding == true);
748 748
749 if (colliding) 749
750 {
751 float tree = 192932923f;
752 }
753 750
754 if (m_physicsActor.Flying && colliding && controlland) 751 if (m_physicsActor.Flying && colliding && controlland)
755 { 752 {