diff options
author | lbsa71 | 2008-02-20 13:11:19 +0000 |
---|---|---|
committer | lbsa71 | 2008-02-20 13:11:19 +0000 |
commit | 4c6e5a5090f847aa8944bd06168b45af8fcec3bf (patch) | |
tree | 2a2dddd48c11c635b9181170ae506f5b8d4a5a73 /OpenSim/Region/Environment | |
parent | Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo... (diff) | |
download | opensim-SC-4c6e5a5090f847aa8944bd06168b45af8fcec3bf.zip opensim-SC-4c6e5a5090f847aa8944bd06168b45af8fcec3bf.tar.gz opensim-SC-4c6e5a5090f847aa8944bd06168b45af8fcec3bf.tar.bz2 opensim-SC-4c6e5a5090f847aa8944bd06168b45af8fcec3bf.tar.xz |
* re-enabled AssetNotFound code
* turned script asset fetching asynchronous
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 157 |
1 files changed, 80 insertions, 77 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index a27432d..17c4d6d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -33,6 +33,7 @@ using System.Xml.Serialization; | |||
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | 34 | ||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
37 | using OpenSim.Region.Environment.Interfaces; | 38 | using OpenSim.Region.Environment.Interfaces; |
38 | using OpenSim.Region.Environment.Scenes.Scripting; | 39 | using OpenSim.Region.Environment.Scenes.Scripting; |
@@ -44,12 +45,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
45 | 46 | ||
46 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
47 | 48 | ||
48 | /// <summary> | 49 | /// <summary> |
49 | /// The inventory folder for this prim | 50 | /// The inventory folder for this prim |
50 | /// </summary> | 51 | /// </summary> |
51 | private LLUUID m_folderID = LLUUID.Zero; | 52 | private LLUUID m_folderID = LLUUID.Zero; |
52 | 53 | ||
53 | /// <summary> | 54 | /// <summary> |
54 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 55 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
55 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 56 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
@@ -58,8 +59,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | { | 59 | { |
59 | get { return m_folderID; } | 60 | get { return m_folderID; } |
60 | set { m_folderID = value; } | 61 | set { m_folderID = value; } |
61 | } | 62 | } |
62 | 63 | ||
63 | /// <summary> | 64 | /// <summary> |
64 | /// Serial count for inventory file , used to tell if inventory has changed | 65 | /// Serial count for inventory file , used to tell if inventory has changed |
65 | /// no need for this to be part of Database backup | 66 | /// no need for this to be part of Database backup |
@@ -70,24 +71,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
70 | { | 71 | { |
71 | get { return m_inventorySerial; } | 72 | get { return m_inventorySerial; } |
72 | set { m_inventorySerial = value; } | 73 | set { m_inventorySerial = value; } |
73 | } | 74 | } |
74 | 75 | ||
75 | /// <summary> | 76 | /// <summary> |
76 | /// Holds in memory prim inventory | 77 | /// Holds in memory prim inventory |
77 | /// </summary> | 78 | /// </summary> |
78 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 79 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
79 | 80 | ||
80 | public TaskInventoryDictionary TaskInventory | 81 | public TaskInventoryDictionary TaskInventory |
81 | { | 82 | { |
82 | get { return m_taskInventory; } | 83 | get { return m_taskInventory; } |
83 | set { m_taskInventory = value; } | 84 | set { m_taskInventory = value; } |
84 | } | 85 | } |
85 | 86 | ||
86 | /// <summary> | 87 | /// <summary> |
87 | /// Tracks whether inventory has changed since the last persistent backup | 88 | /// Tracks whether inventory has changed since the last persistent backup |
88 | /// </summary> | 89 | /// </summary> |
89 | private bool HasInventoryChanged; | 90 | private bool HasInventoryChanged; |
90 | 91 | ||
91 | /// <summary> | 92 | /// <summary> |
92 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 93 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating |
93 | /// new ones or setting existing UUIDs to the correct parent UUIDs | 94 | /// new ones or setting existing UUIDs to the correct parent UUIDs |
@@ -96,18 +97,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | public void ResetInventoryIDs() | 97 | public void ResetInventoryIDs() |
97 | { | 98 | { |
98 | lock (TaskInventory) | 99 | lock (TaskInventory) |
99 | { | 100 | { |
100 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 101 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); |
101 | TaskInventory.Clear(); | 102 | TaskInventory.Clear(); |
102 | 103 | ||
103 | foreach (TaskInventoryItem item in items) | 104 | foreach (TaskInventoryItem item in items) |
104 | { | 105 | { |
105 | item.ResetIDs(UUID); | 106 | item.ResetIDs(UUID); |
106 | TaskInventory.Add(item.ItemID, item); | 107 | TaskInventory.Add(item.ItemID, item); |
107 | } | 108 | } |
108 | } | 109 | } |
109 | } | 110 | } |
110 | 111 | ||
111 | /// <summary> | 112 | /// <summary> |
112 | /// Start all the scripts contained in this prim's inventory | 113 | /// Start all the scripts contained in this prim's inventory |
113 | /// </summary> | 114 | /// </summary> |
@@ -139,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | } | 140 | } |
140 | } | 141 | } |
141 | } | 142 | } |
142 | 143 | ||
143 | /// <summary> | 144 | /// <summary> |
144 | /// Start a script which is in this prim's inventory. | 145 | /// Start a script which is in this prim's inventory. |
145 | /// </summary> | 146 | /// </summary> |
@@ -147,34 +148,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | /// <returns></returns> | 148 | /// <returns></returns> |
148 | public void StartScript(TaskInventoryItem item) | 149 | public void StartScript(TaskInventoryItem item) |
149 | { | 150 | { |
150 | // m_log.InfoFormat( | 151 | // m_log.InfoFormat( |
151 | // "[PRIMINVENTORY]: " + | 152 | // "[PRIMINVENTORY]: " + |
152 | // "Starting script {0}, {1} in prim {2}, {3}", | 153 | // "Starting script {0}, {1} in prim {2}, {3}", |
153 | // item.Name, item.ItemID, Name, UUID); | 154 | // item.Name, item.ItemID, Name, UUID); |
154 | AddFlag(LLObject.ObjectFlags.Scripted); | 155 | AddFlag(LLObject.ObjectFlags.Scripted); |
155 | 156 | ||
156 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 157 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) |
157 | { | 158 | { |
158 | AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false); | 159 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
159 | 160 | ||
160 | if (rezAsset != null) | 161 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) |
161 | { | 162 | { |
162 | 163 | if (asset.FullID == LLUUID.Zero) | |
163 | string script = Helpers.FieldToUTF8String(rezAsset.Data); | 164 | { |
164 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script); | 165 | m_log.ErrorFormat( |
165 | m_parentGroup.AddActiveScriptCount(1); | 166 | "[PRIMINVENTORY]: " + |
166 | } | 167 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
167 | else | 168 | item.Name, item.ItemID, item.AssetID); |
168 | { | 169 | } |
169 | m_log.ErrorFormat( | 170 | else |
170 | "[PRIMINVENTORY]: " + | 171 | { |
171 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 172 | string script = Helpers.FieldToUTF8String(asset.Data); |
172 | item.Name, item.ItemID, item.AssetID); | 173 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID,item.ItemID,script); |
173 | } | 174 | m_parentGroup.AddActiveScriptCount(1); |
175 | ScheduleFullUpdate(); | ||
176 | } | ||
177 | }); | ||
174 | } | 178 | } |
175 | ScheduleFullUpdate(); | 179 | } |
176 | } | 180 | |
177 | |||
178 | /// <summary> | 181 | /// <summary> |
179 | /// Start a script which is in this prim's inventory. | 182 | /// Start a script which is in this prim's inventory. |
180 | /// </summary> | 183 | /// </summary> |
@@ -184,22 +187,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | public void StartScript(LLUUID itemId) | 187 | public void StartScript(LLUUID itemId) |
185 | { | 188 | { |
186 | lock (m_taskInventory) | 189 | lock (m_taskInventory) |
187 | { | 190 | { |
188 | if (m_taskInventory.ContainsKey(itemId)) | 191 | if (m_taskInventory.ContainsKey(itemId)) |
189 | { | 192 | { |
190 | StartScript(m_taskInventory[itemId]); | 193 | StartScript(m_taskInventory[itemId]); |
191 | 194 | ||
192 | } | 195 | } |
193 | else | 196 | else |
194 | { | 197 | { |
195 | m_log.ErrorFormat( | 198 | m_log.ErrorFormat( |
196 | "[PRIMINVENTORY]: " + | 199 | "[PRIMINVENTORY]: " + |
197 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 200 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
198 | itemId, Name, UUID); | 201 | itemId, Name, UUID); |
199 | } | 202 | } |
200 | } | 203 | } |
201 | } | 204 | } |
202 | 205 | ||
203 | /// <summary> | 206 | /// <summary> |
204 | /// Stop a script which is in this prim's inventory. | 207 | /// Stop a script which is in this prim's inventory. |
205 | /// </summary> | 208 | /// </summary> |
@@ -210,15 +213,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | { | 213 | { |
211 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); | 214 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); |
212 | m_parentGroup.AddActiveScriptCount(-1); | 215 | m_parentGroup.AddActiveScriptCount(-1); |
213 | } | 216 | } |
214 | else | 217 | else |
215 | { | 218 | { |
216 | m_log.ErrorFormat( | 219 | m_log.ErrorFormat( |
217 | "[PRIMINVENTORY]: " + | 220 | "[PRIMINVENTORY]: " + |
218 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 221 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
219 | itemId, Name, UUID); | 222 | itemId, Name, UUID); |
220 | } | 223 | } |
221 | } | 224 | } |
222 | 225 | ||
223 | /// <summary> | 226 | /// <summary> |
224 | /// Add an item to this prim's inventory. | 227 | /// Add an item to this prim's inventory. |
@@ -229,17 +232,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | item.ParentID = m_folderID; | 232 | item.ParentID = m_folderID; |
230 | item.CreationDate = 1000; | 233 | item.CreationDate = 1000; |
231 | item.ParentPartID = UUID; | 234 | item.ParentPartID = UUID; |
232 | 235 | ||
233 | lock (m_taskInventory) | 236 | lock (m_taskInventory) |
234 | { | 237 | { |
235 | m_taskInventory.Add(item.ItemID, item); | 238 | m_taskInventory.Add(item.ItemID, item); |
236 | TriggerScriptChangedEvent(Changed.INVENTORY); | 239 | TriggerScriptChangedEvent(Changed.INVENTORY); |
237 | } | 240 | } |
238 | 241 | ||
239 | m_inventorySerial++; | 242 | m_inventorySerial++; |
240 | HasInventoryChanged = true; | 243 | HasInventoryChanged = true; |
241 | } | 244 | } |
242 | 245 | ||
243 | /// <summary> | 246 | /// <summary> |
244 | /// Restore a whole collection of items to the prim's inventory at once. | 247 | /// Restore a whole collection of items to the prim's inventory at once. |
245 | /// We assume that the items already have all their fields correctly filled out. | 248 | /// We assume that the items already have all their fields correctly filled out. |
@@ -250,17 +253,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
250 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 253 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
251 | { | 254 | { |
252 | lock (m_taskInventory) | 255 | lock (m_taskInventory) |
253 | { | 256 | { |
254 | foreach (TaskInventoryItem item in items) | 257 | foreach (TaskInventoryItem item in items) |
255 | { | 258 | { |
256 | m_taskInventory.Add(item.ItemID, item); | 259 | m_taskInventory.Add(item.ItemID, item); |
257 | TriggerScriptChangedEvent(Changed.INVENTORY); | 260 | TriggerScriptChangedEvent(Changed.INVENTORY); |
258 | } | 261 | } |
259 | } | 262 | } |
260 | 263 | ||
261 | m_inventorySerial++; | 264 | m_inventorySerial++; |
262 | } | 265 | } |
263 | 266 | ||
264 | /// <summary> | 267 | /// <summary> |
265 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | 268 | /// Returns an existing inventory item. Returns the original, so any changes will be live. |
266 | /// </summary> | 269 | /// </summary> |
@@ -269,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
269 | public TaskInventoryItem GetInventoryItem(LLUUID itemID) | 272 | public TaskInventoryItem GetInventoryItem(LLUUID itemID) |
270 | { | 273 | { |
271 | lock (m_taskInventory) | 274 | lock (m_taskInventory) |
272 | { | 275 | { |
273 | if (m_taskInventory.ContainsKey(itemID)) | 276 | if (m_taskInventory.ContainsKey(itemID)) |
274 | { | 277 | { |
275 | return m_taskInventory[itemID]; | 278 | return m_taskInventory[itemID]; |
@@ -295,15 +298,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | public bool UpdateInventoryItem(TaskInventoryItem item) | 298 | public bool UpdateInventoryItem(TaskInventoryItem item) |
296 | { | 299 | { |
297 | lock (m_taskInventory) | 300 | lock (m_taskInventory) |
298 | { | 301 | { |
299 | if (m_taskInventory.ContainsKey(item.ItemID)) | 302 | if (m_taskInventory.ContainsKey(item.ItemID)) |
300 | { | 303 | { |
301 | m_taskInventory[item.ItemID] = item; | 304 | m_taskInventory[item.ItemID] = item; |
302 | m_inventorySerial++; | 305 | m_inventorySerial++; |
303 | TriggerScriptChangedEvent(Changed.INVENTORY); | 306 | TriggerScriptChangedEvent(Changed.INVENTORY); |
304 | 307 | ||
305 | HasInventoryChanged = true; | 308 | HasInventoryChanged = true; |
306 | 309 | ||
307 | return true; | 310 | return true; |
308 | } | 311 | } |
309 | else | 312 | else |
@@ -312,9 +315,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
312 | "[PRIMINVENTORY]: " + | 315 | "[PRIMINVENTORY]: " + |
313 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 316 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
314 | item.ItemID, Name, UUID); | 317 | item.ItemID, Name, UUID); |
315 | } | 318 | } |
316 | } | 319 | } |
317 | 320 | ||
318 | return false; | 321 | return false; |
319 | } | 322 | } |
320 | 323 | ||
@@ -332,14 +335,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | public int RemoveInventoryItem(LLUUID itemID) | 335 | public int RemoveInventoryItem(LLUUID itemID) |
333 | { | 336 | { |
334 | lock (m_taskInventory) | 337 | lock (m_taskInventory) |
335 | { | 338 | { |
336 | if (m_taskInventory.ContainsKey(itemID)) | 339 | if (m_taskInventory.ContainsKey(itemID)) |
337 | { | 340 | { |
338 | int type = m_taskInventory[itemID].InvType; | 341 | int type = m_taskInventory[itemID].InvType; |
339 | m_taskInventory.Remove(itemID); | 342 | m_taskInventory.Remove(itemID); |
340 | m_inventorySerial++; | 343 | m_inventorySerial++; |
341 | TriggerScriptChangedEvent(Changed.INVENTORY); | 344 | TriggerScriptChangedEvent(Changed.INVENTORY); |
342 | 345 | ||
343 | HasInventoryChanged = true; | 346 | HasInventoryChanged = true; |
344 | 347 | ||
345 | int scriptcount = 0; | 348 | int scriptcount = 0; |
@@ -359,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
359 | RemFlag(LLObject.ObjectFlags.Scripted); | 362 | RemFlag(LLObject.ObjectFlags.Scripted); |
360 | ScheduleFullUpdate(); | 363 | ScheduleFullUpdate(); |
361 | } | 364 | } |
362 | ScheduleFullUpdate(); | 365 | ScheduleFullUpdate(); |
363 | 366 | ||
364 | return type; | 367 | return type; |
365 | } | 368 | } |
@@ -369,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
369 | "[PRIMINVENTORY]: " + | 372 | "[PRIMINVENTORY]: " + |
370 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 373 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
371 | itemID, Name, UUID); | 374 | itemID, Name, UUID); |
372 | } | 375 | } |
373 | } | 376 | } |
374 | 377 | ||
375 | return -1; | 378 | return -1; |
@@ -384,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
384 | { | 387 | { |
385 | if (m_inventorySerial > 0) | 388 | if (m_inventorySerial > 0) |
386 | { | 389 | { |
387 | client.SendTaskInventory(m_uuid, (short) m_inventorySerial, | 390 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
388 | Helpers.StringToField(m_inventoryFileName)); | 391 | Helpers.StringToField(m_inventoryFileName)); |
389 | return true; | 392 | return true; |
390 | } | 393 | } |
@@ -399,15 +402,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
399 | { | 402 | { |
400 | byte[] fileData = new byte[0]; | 403 | byte[] fileData = new byte[0]; |
401 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); | 404 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); |
402 | 405 | ||
403 | lock (m_taskInventory) | 406 | lock (m_taskInventory) |
404 | { | 407 | { |
405 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 408 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
406 | { | 409 | { |
407 | invString.AddItemStart(); | 410 | invString.AddItemStart(); |
408 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 411 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
409 | invString.AddNameValueLine("parent_id", item.ParentID.ToString()); | 412 | invString.AddNameValueLine("parent_id", item.ParentID.ToString()); |
410 | 413 | ||
411 | invString.AddPermissionsStart(); | 414 | invString.AddPermissionsStart(); |
412 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); | 415 | invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); |
413 | invString.AddNameValueLine("owner_mask", "0x7FFFFFFF"); | 416 | invString.AddNameValueLine("owner_mask", "0x7FFFFFFF"); |
@@ -419,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
419 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 422 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
420 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 423 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
421 | invString.AddSectionEnd(); | 424 | invString.AddSectionEnd(); |
422 | 425 | ||
423 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 426 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
424 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 427 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
425 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 428 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
@@ -430,18 +433,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
430 | invString.AddSectionEnd(); | 433 | invString.AddSectionEnd(); |
431 | } | 434 | } |
432 | } | 435 | } |
433 | 436 | ||
434 | fileData = Helpers.StringToField(invString.BuildString); | 437 | fileData = Helpers.StringToField(invString.BuildString); |
435 | 438 | ||
436 | // m_log.InfoFormat( | 439 | // m_log.InfoFormat( |
437 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); | 440 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); |
438 | 441 | ||
439 | if (fileData.Length > 2) | 442 | if (fileData.Length > 2) |
440 | { | 443 | { |
441 | xferManager.AddNewFile(m_inventoryFileName, fileData); | 444 | xferManager.AddNewFile(m_inventoryFileName, fileData); |
442 | } | 445 | } |
443 | } | 446 | } |
444 | 447 | ||
445 | /// <summary> | 448 | /// <summary> |
446 | /// Process inventory backup | 449 | /// Process inventory backup |
447 | /// </summary> | 450 | /// </summary> |
@@ -454,10 +457,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
454 | { | 457 | { |
455 | datastore.StorePrimInventory(UUID, TaskInventory.Values); | 458 | datastore.StorePrimInventory(UUID, TaskInventory.Values); |
456 | } | 459 | } |
457 | 460 | ||
458 | HasInventoryChanged = false; | 461 | HasInventoryChanged = false; |
459 | } | 462 | } |
460 | } | 463 | } |
461 | 464 | ||
462 | public class InventoryStringBuilder | 465 | public class InventoryStringBuilder |
463 | { | 466 | { |
@@ -505,6 +508,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
505 | public void Close() | 508 | public void Close() |
506 | { | 509 | { |
507 | } | 510 | } |
508 | } | 511 | } |
509 | } | 512 | } |
510 | } | 513 | } |