From 4c6e5a5090f847aa8944bd06168b45af8fcec3bf Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 20 Feb 2008 13:11:19 +0000 Subject: * re-enabled AssetNotFound code * turned script asset fetching asynchronous --- .../Scenes/SceneObjectPart.Inventory.cs | 157 +++++++++++---------- 1 file changed, 80 insertions(+), 77 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index a27432d..17c4d6d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -33,6 +33,7 @@ using System.Xml.Serialization; using libsecondlife; using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes.Scripting; @@ -44,12 +45,12 @@ namespace OpenSim.Region.Environment.Scenes private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private string m_inventoryFileName = String.Empty; - + /// /// The inventory folder for this prim /// private LLUUID m_folderID = LLUUID.Zero; - + /// /// Exposing this is not particularly good, but it's one of the least evils at the moment to see /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. @@ -58,8 +59,8 @@ namespace OpenSim.Region.Environment.Scenes { get { return m_folderID; } set { m_folderID = value; } - } - + } + /// /// Serial count for inventory file , used to tell if inventory has changed /// no need for this to be part of Database backup @@ -70,24 +71,24 @@ namespace OpenSim.Region.Environment.Scenes { get { return m_inventorySerial; } set { m_inventorySerial = value; } - } + } /// /// Holds in memory prim inventory /// protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); - + public TaskInventoryDictionary TaskInventory { get { return m_taskInventory; } set { m_taskInventory = value; } } - + /// /// Tracks whether inventory has changed since the last persistent backup /// private bool HasInventoryChanged; - + /// /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating /// new ones or setting existing UUIDs to the correct parent UUIDs @@ -96,18 +97,18 @@ namespace OpenSim.Region.Environment.Scenes public void ResetInventoryIDs() { lock (TaskInventory) - { + { IList items = new List(TaskInventory.Values); TaskInventory.Clear(); - + foreach (TaskInventoryItem item in items) { item.ResetIDs(UUID); TaskInventory.Add(item.ItemID, item); } } - } - + } + /// /// Start all the scripts contained in this prim's inventory /// @@ -139,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - + /// /// Start a script which is in this prim's inventory. /// @@ -147,34 +148,36 @@ namespace OpenSim.Region.Environment.Scenes /// public void StartScript(TaskInventoryItem item) { -// m_log.InfoFormat( -// "[PRIMINVENTORY]: " + -// "Starting script {0}, {1} in prim {2}, {3}", -// item.Name, item.ItemID, Name, UUID); + // m_log.InfoFormat( + // "[PRIMINVENTORY]: " + + // "Starting script {0}, {1} in prim {2}, {3}", + // item.Name, item.ItemID, Name, UUID); AddFlag(LLObject.ObjectFlags.Scripted); if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) { - AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false); + AssetCache cache = m_parentGroup.Scene.AssetCache; - if (rezAsset != null) - { - - string script = Helpers.FieldToUTF8String(rezAsset.Data); - m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script); - m_parentGroup.AddActiveScriptCount(1); - } - else - { - m_log.ErrorFormat( - "[PRIMINVENTORY]: " + - "Couldn't start script {0}, {1} since asset ID {2} could not be found", - item.Name, item.ItemID, item.AssetID); - } + cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) + { + if (asset.FullID == LLUUID.Zero) + { + m_log.ErrorFormat( + "[PRIMINVENTORY]: " + + "Couldn't start script {0}, {1} since asset ID {2} could not be found", + item.Name, item.ItemID, item.AssetID); + } + else + { + string script = Helpers.FieldToUTF8String(asset.Data); + m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID,item.ItemID,script); + m_parentGroup.AddActiveScriptCount(1); + ScheduleFullUpdate(); + } + }); } - ScheduleFullUpdate(); - } - + } + /// /// Start a script which is in this prim's inventory. /// @@ -184,22 +187,22 @@ namespace OpenSim.Region.Environment.Scenes public void StartScript(LLUUID itemId) { lock (m_taskInventory) - { + { if (m_taskInventory.ContainsKey(itemId)) { StartScript(m_taskInventory[itemId]); - - } + + } else { m_log.ErrorFormat( "[PRIMINVENTORY]: " + - "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", + "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", itemId, Name, UUID); - } + } } - } - + } + /// /// Stop a script which is in this prim's inventory. /// @@ -210,15 +213,15 @@ namespace OpenSim.Region.Environment.Scenes { m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); m_parentGroup.AddActiveScriptCount(-1); - } + } else { m_log.ErrorFormat( "[PRIMINVENTORY]: " + - "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", + "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", itemId, Name, UUID); } - } + } /// /// Add an item to this prim's inventory. @@ -229,17 +232,17 @@ namespace OpenSim.Region.Environment.Scenes item.ParentID = m_folderID; item.CreationDate = 1000; item.ParentPartID = UUID; - + lock (m_taskInventory) - { + { m_taskInventory.Add(item.ItemID, item); TriggerScriptChangedEvent(Changed.INVENTORY); } - + m_inventorySerial++; HasInventoryChanged = true; } - + /// /// Restore a whole collection of items to the prim's inventory at once. /// We assume that the items already have all their fields correctly filled out. @@ -250,17 +253,17 @@ namespace OpenSim.Region.Environment.Scenes public void RestoreInventoryItems(ICollection items) { lock (m_taskInventory) - { + { foreach (TaskInventoryItem item in items) - { + { m_taskInventory.Add(item.ItemID, item); TriggerScriptChangedEvent(Changed.INVENTORY); } } - + m_inventorySerial++; } - + /// /// Returns an existing inventory item. Returns the original, so any changes will be live. /// @@ -269,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes public TaskInventoryItem GetInventoryItem(LLUUID itemID) { lock (m_taskInventory) - { + { if (m_taskInventory.ContainsKey(itemID)) { return m_taskInventory[itemID]; @@ -295,15 +298,15 @@ namespace OpenSim.Region.Environment.Scenes public bool UpdateInventoryItem(TaskInventoryItem item) { lock (m_taskInventory) - { + { if (m_taskInventory.ContainsKey(item.ItemID)) { m_taskInventory[item.ItemID] = item; m_inventorySerial++; TriggerScriptChangedEvent(Changed.INVENTORY); - + HasInventoryChanged = true; - + return true; } else @@ -312,9 +315,9 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", item.ItemID, Name, UUID); - } + } } - + return false; } @@ -332,14 +335,14 @@ namespace OpenSim.Region.Environment.Scenes public int RemoveInventoryItem(LLUUID itemID) { lock (m_taskInventory) - { + { if (m_taskInventory.ContainsKey(itemID)) { int type = m_taskInventory[itemID].InvType; m_taskInventory.Remove(itemID); m_inventorySerial++; TriggerScriptChangedEvent(Changed.INVENTORY); - + HasInventoryChanged = true; int scriptcount = 0; @@ -359,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes RemFlag(LLObject.ObjectFlags.Scripted); ScheduleFullUpdate(); } - ScheduleFullUpdate(); + ScheduleFullUpdate(); return type; } @@ -369,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", itemID, Name, UUID); - } + } } return -1; @@ -384,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes { if (m_inventorySerial > 0) { - client.SendTaskInventory(m_uuid, (short) m_inventorySerial, + client.SendTaskInventory(m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName)); return true; } @@ -399,15 +402,15 @@ namespace OpenSim.Region.Environment.Scenes { byte[] fileData = new byte[0]; InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); - + lock (m_taskInventory) - { + { foreach (TaskInventoryItem item in m_taskInventory.Values) { invString.AddItemStart(); invString.AddNameValueLine("item_id", item.ItemID.ToString()); invString.AddNameValueLine("parent_id", item.ParentID.ToString()); - + invString.AddPermissionsStart(); invString.AddNameValueLine("base_mask", "0x7FFFFFFF"); invString.AddNameValueLine("owner_mask", "0x7FFFFFFF"); @@ -419,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); invString.AddNameValueLine("group_id", item.GroupID.ToString()); invString.AddSectionEnd(); - + invString.AddNameValueLine("asset_id", item.AssetID.ToString()); invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); @@ -430,18 +433,18 @@ namespace OpenSim.Region.Environment.Scenes invString.AddSectionEnd(); } } - + fileData = Helpers.StringToField(invString.BuildString); - -// m_log.InfoFormat( -// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); - + + // m_log.InfoFormat( + // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); + if (fileData.Length > 2) { xferManager.AddNewFile(m_inventoryFileName, fileData); } } - + /// /// Process inventory backup /// @@ -454,10 +457,10 @@ namespace OpenSim.Region.Environment.Scenes { datastore.StorePrimInventory(UUID, TaskInventory.Values); } - + HasInventoryChanged = false; } - } + } public class InventoryStringBuilder { @@ -505,6 +508,6 @@ namespace OpenSim.Region.Environment.Scenes public void Close() { } - } + } } } -- cgit v1.1