From 4c6e5a5090f847aa8944bd06168b45af8fcec3bf Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Wed, 20 Feb 2008 13:11:19 +0000
Subject: * re-enabled AssetNotFound code * turned script asset fetching
asynchronous
---
.../Scenes/SceneObjectPart.Inventory.cs | 157 +++++++++++----------
1 file changed, 80 insertions(+), 77 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index a27432d..17c4d6d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -33,6 +33,7 @@ using System.Xml.Serialization;
using libsecondlife;
using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
@@ -44,12 +45,12 @@ namespace OpenSim.Region.Environment.Scenes
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private string m_inventoryFileName = String.Empty;
-
+
///
/// The inventory folder for this prim
///
private LLUUID m_folderID = LLUUID.Zero;
-
+
///
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
@@ -58,8 +59,8 @@ namespace OpenSim.Region.Environment.Scenes
{
get { return m_folderID; }
set { m_folderID = value; }
- }
-
+ }
+
///
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
@@ -70,24 +71,24 @@ namespace OpenSim.Region.Environment.Scenes
{
get { return m_inventorySerial; }
set { m_inventorySerial = value; }
- }
+ }
///
/// Holds in memory prim inventory
///
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
-
+
public TaskInventoryDictionary TaskInventory
{
get { return m_taskInventory; }
set { m_taskInventory = value; }
}
-
+
///
/// Tracks whether inventory has changed since the last persistent backup
///
private bool HasInventoryChanged;
-
+
///
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs
@@ -96,18 +97,18 @@ namespace OpenSim.Region.Environment.Scenes
public void ResetInventoryIDs()
{
lock (TaskInventory)
- {
+ {
IList items = new List(TaskInventory.Values);
TaskInventory.Clear();
-
+
foreach (TaskInventoryItem item in items)
{
item.ResetIDs(UUID);
TaskInventory.Add(item.ItemID, item);
}
}
- }
-
+ }
+
///
/// Start all the scripts contained in this prim's inventory
///
@@ -139,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-
+
///
/// Start a script which is in this prim's inventory.
///
@@ -147,34 +148,36 @@ namespace OpenSim.Region.Environment.Scenes
///
public void StartScript(TaskInventoryItem item)
{
-// m_log.InfoFormat(
-// "[PRIMINVENTORY]: " +
-// "Starting script {0}, {1} in prim {2}, {3}",
-// item.Name, item.ItemID, Name, UUID);
+ // m_log.InfoFormat(
+ // "[PRIMINVENTORY]: " +
+ // "Starting script {0}, {1} in prim {2}, {3}",
+ // item.Name, item.ItemID, Name, UUID);
AddFlag(LLObject.ObjectFlags.Scripted);
if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
{
- AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
+ AssetCache cache = m_parentGroup.Scene.AssetCache;
- if (rezAsset != null)
- {
-
- string script = Helpers.FieldToUTF8String(rezAsset.Data);
- m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script);
- m_parentGroup.AddActiveScriptCount(1);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't start script {0}, {1} since asset ID {2} could not be found",
- item.Name, item.ItemID, item.AssetID);
- }
+ cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
+ {
+ if (asset.FullID == LLUUID.Zero)
+ {
+ m_log.ErrorFormat(
+ "[PRIMINVENTORY]: " +
+ "Couldn't start script {0}, {1} since asset ID {2} could not be found",
+ item.Name, item.ItemID, item.AssetID);
+ }
+ else
+ {
+ string script = Helpers.FieldToUTF8String(asset.Data);
+ m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID,item.ItemID,script);
+ m_parentGroup.AddActiveScriptCount(1);
+ ScheduleFullUpdate();
+ }
+ });
}
- ScheduleFullUpdate();
- }
-
+ }
+
///
/// Start a script which is in this prim's inventory.
///
@@ -184,22 +187,22 @@ namespace OpenSim.Region.Environment.Scenes
public void StartScript(LLUUID itemId)
{
lock (m_taskInventory)
- {
+ {
if (m_taskInventory.ContainsKey(itemId))
{
StartScript(m_taskInventory[itemId]);
-
- }
+
+ }
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
- "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
+ "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
- }
+ }
}
- }
-
+ }
+
///
/// Stop a script which is in this prim's inventory.
///
@@ -210,15 +213,15 @@ namespace OpenSim.Region.Environment.Scenes
{
m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
m_parentGroup.AddActiveScriptCount(-1);
- }
+ }
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
- "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
+ "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
- }
+ }
///
/// Add an item to this prim's inventory.
@@ -229,17 +232,17 @@ namespace OpenSim.Region.Environment.Scenes
item.ParentID = m_folderID;
item.CreationDate = 1000;
item.ParentPartID = UUID;
-
+
lock (m_taskInventory)
- {
+ {
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
-
+
m_inventorySerial++;
HasInventoryChanged = true;
}
-
+
///
/// Restore a whole collection of items to the prim's inventory at once.
/// We assume that the items already have all their fields correctly filled out.
@@ -250,17 +253,17 @@ namespace OpenSim.Region.Environment.Scenes
public void RestoreInventoryItems(ICollection items)
{
lock (m_taskInventory)
- {
+ {
foreach (TaskInventoryItem item in items)
- {
+ {
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
}
-
+
m_inventorySerial++;
}
-
+
///
/// Returns an existing inventory item. Returns the original, so any changes will be live.
///
@@ -269,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
public TaskInventoryItem GetInventoryItem(LLUUID itemID)
{
lock (m_taskInventory)
- {
+ {
if (m_taskInventory.ContainsKey(itemID))
{
return m_taskInventory[itemID];
@@ -295,15 +298,15 @@ namespace OpenSim.Region.Environment.Scenes
public bool UpdateInventoryItem(TaskInventoryItem item)
{
lock (m_taskInventory)
- {
+ {
if (m_taskInventory.ContainsKey(item.ItemID))
{
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
-
+
HasInventoryChanged = true;
-
+
return true;
}
else
@@ -312,9 +315,9 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID);
- }
+ }
}
-
+
return false;
}
@@ -332,14 +335,14 @@ namespace OpenSim.Region.Environment.Scenes
public int RemoveInventoryItem(LLUUID itemID)
{
lock (m_taskInventory)
- {
+ {
if (m_taskInventory.ContainsKey(itemID))
{
int type = m_taskInventory[itemID].InvType;
m_taskInventory.Remove(itemID);
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
-
+
HasInventoryChanged = true;
int scriptcount = 0;
@@ -359,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes
RemFlag(LLObject.ObjectFlags.Scripted);
ScheduleFullUpdate();
}
- ScheduleFullUpdate();
+ ScheduleFullUpdate();
return type;
}
@@ -369,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
- }
+ }
}
return -1;
@@ -384,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_inventorySerial > 0)
{
- client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
+ client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
Helpers.StringToField(m_inventoryFileName));
return true;
}
@@ -399,15 +402,15 @@ namespace OpenSim.Region.Environment.Scenes
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
-
+
lock (m_taskInventory)
- {
+ {
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", item.ParentID.ToString());
-
+
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
@@ -419,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
-
+
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
@@ -430,18 +433,18 @@ namespace OpenSim.Region.Environment.Scenes
invString.AddSectionEnd();
}
}
-
+
fileData = Helpers.StringToField(invString.BuildString);
-
-// m_log.InfoFormat(
-// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
-
+
+ // m_log.InfoFormat(
+ // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
+
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
}
-
+
///
/// Process inventory backup
///
@@ -454,10 +457,10 @@ namespace OpenSim.Region.Environment.Scenes
{
datastore.StorePrimInventory(UUID, TaskInventory.Values);
}
-
+
HasInventoryChanged = false;
}
- }
+ }
public class InventoryStringBuilder
{
@@ -505,6 +508,6 @@ namespace OpenSim.Region.Environment.Scenes
public void Close()
{
}
- }
+ }
}
}
--
cgit v1.1