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author | Teravus Ovares | 2008-04-16 14:10:54 +0000 |
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committer | Teravus Ovares | 2008-04-16 14:10:54 +0000 |
commit | 7c1f17b994ca987df2167101054f523cc33d7fb9 (patch) | |
tree | 19c74ddb0973e84fb6c2b31493efa4847a7b4f44 /OpenSim/Region/Environment/Scenes | |
parent | After reading Timer.cs in the mono source, I'm not (diff) | |
download | opensim-SC-7c1f17b994ca987df2167101054f523cc33d7fb9.zip opensim-SC-7c1f17b994ca987df2167101054f523cc33d7fb9.tar.gz opensim-SC-7c1f17b994ca987df2167101054f523cc33d7fb9.tar.bz2 opensim-SC-7c1f17b994ca987df2167101054f523cc33d7fb9.tar.xz |
* Applying melanie's Landmark patch. Thanks Melanie!
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 |
3 files changed, 34 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 97d09aa..ff0f3a7 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -545,7 +545,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
545 | 545 | ||
546 | if (userInfo != null) | 546 | if (userInfo != null) |
547 | { | 547 | { |
548 | AssetBase asset = CreateAsset(name, description, invType, assetType, null); | 548 | ScenePresence presence; |
549 | TryGetAvatar(remoteClient.AgentId, out presence); | ||
550 | byte[] data = null; | ||
551 | if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum | ||
552 | { | ||
553 | LLVector3 pos=presence.AbsolutePosition; | ||
554 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | ||
555 | presence.Scene.RegionInfo.RegionID, | ||
556 | pos.X, pos.Y, pos.Z, | ||
557 | presence.RegionHandle); | ||
558 | data=Encoding.ASCII.GetBytes(strdata); | ||
559 | } | ||
560 | |||
561 | AssetBase asset = CreateAsset(name, description, invType, assetType, data); | ||
549 | AssetCache.AddAsset(asset); | 562 | AssetCache.AddAsset(asset); |
550 | 563 | ||
551 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask); | 564 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 464926d..08cf3d8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1518,6 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1518 | client.OnRequestMapBlocks += RequestMapBlocks; | 1518 | client.OnRequestMapBlocks += RequestMapBlocks; |
1519 | client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture; | 1519 | client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture; |
1520 | client.OnTeleportLocationRequest += RequestTeleportLocation; | 1520 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
1521 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
1521 | client.OnObjectSelect += SelectPrim; | 1522 | client.OnObjectSelect += SelectPrim; |
1522 | client.OnObjectDeselect += DeselectPrim; | 1523 | client.OnObjectDeselect += DeselectPrim; |
1523 | client.OnGrabUpdate += m_innerScene.MoveObject; | 1524 | client.OnGrabUpdate += m_innerScene.MoveObject; |
@@ -2082,6 +2083,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2082 | } | 2083 | } |
2083 | 2084 | ||
2084 | /// <summary> | 2085 | /// <summary> |
2086 | /// Tries to teleport agent to landmark. | ||
2087 | /// </summary> | ||
2088 | /// <param name="remoteClient"></param> | ||
2089 | /// <param name="regionHandle"></param> | ||
2090 | /// <param name="position"></param> | ||
2091 | public void RequestTeleportLandmark(IClientAPI remoteClient, ulong regionHandle, LLVector3 position) | ||
2092 | { | ||
2093 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
2094 | { | ||
2095 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, | ||
2096 | position, LLVector3.Zero, 0); | ||
2097 | } | ||
2098 | } | ||
2099 | |||
2100 | /// <summary> | ||
2085 | /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it! | 2101 | /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it! |
2086 | /// </summary> | 2102 | /// </summary> |
2087 | /// <param name="regionHandle"></param> | 2103 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 795224e..8b8373d 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -270,6 +270,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
270 | } | 270 | } |
271 | 271 | ||
272 | m_pos = value; | 272 | m_pos = value; |
273 | m_parentPosition=new LLVector3(0, 0, 0); | ||
273 | } | 274 | } |
274 | } | 275 | } |
275 | 276 | ||
@@ -602,7 +603,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
602 | /// <param name="pos"></param> | 603 | /// <param name="pos"></param> |
603 | public void Teleport(LLVector3 pos) | 604 | public void Teleport(LLVector3 pos) |
604 | { | 605 | { |
606 | RemoveFromPhysicalScene(); | ||
607 | Velocity = new LLVector3(0, 0, 0); | ||
605 | AbsolutePosition = pos; | 608 | AbsolutePosition = pos; |
609 | AddToPhysicalScene(); | ||
606 | SendTerseUpdateToAllClients(); | 610 | SendTerseUpdateToAllClients(); |
607 | } | 611 | } |
608 | 612 | ||