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authorMW2007-08-21 16:32:31 +0000
committerMW2007-08-21 16:32:31 +0000
commit76379a415b806f8419f3bb3e5057f8482f35fb5a (patch)
treed1b2b79c16eea5c0fa42251d4a1b02e9eda2238e /OpenSim/Region/Environment/Scenes
parentShift and Drag copying should now work correctly. [This was one of those stup... (diff)
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A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
2 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 0180e14..d94a748 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -541,7 +541,6 @@ namespace OpenSim.Region.Environment.Scenes
541 if (hasPrim != false) 541 if (hasPrim != false)
542 { 542 {
543 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot); 543 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
544 // prim.UpdateGroupMouseRotation(pos, rot);
545 break; 544 break;
546 } 545 }
547 } 546 }
@@ -565,7 +564,6 @@ namespace OpenSim.Region.Environment.Scenes
565 if (hasPrim != false) 564 if (hasPrim != false)
566 { 565 {
567 ((SceneObjectGroup)ent).UpdateGroupRotation(rot); 566 ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
568 //prim.UpdateGroupRotation(rot);
569 break; 567 break;
570 } 568 }
571 } 569 }
@@ -580,16 +578,15 @@ namespace OpenSim.Region.Environment.Scenes
580 /// <param name="remoteClient"></param> 578 /// <param name="remoteClient"></param>
581 public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) 579 public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
582 { 580 {
583 //Console.WriteLine("trying to update single prim rotation"); 581 bool hasPrim = false;
584 Primitive prim = null;
585 foreach (EntityBase ent in Entities.Values) 582 foreach (EntityBase ent in Entities.Values)
586 { 583 {
587 if (ent is SceneObjectGroup) 584 if (ent is SceneObjectGroup)
588 { 585 {
589 // prim = ((SceneObject)ent).HasChildPrim(localID); 586 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
590 if (prim != null) 587 if (hasPrim != false)
591 { 588 {
592 prim.UpdateSingleRotation(rot); 589 ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
593 break; 590 break;
594 } 591 }
595 } 592 }
@@ -613,7 +610,6 @@ namespace OpenSim.Region.Environment.Scenes
613 if (hasPrim != false) 610 if (hasPrim != false)
614 { 611 {
615 ((SceneObjectGroup)ent).Resize(scale, localID); 612 ((SceneObjectGroup)ent).Resize(scale, localID);
616 // prim.ResizeGoup(scale);
617 break; 613 break;
618 } 614 }
619 } 615 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cd38b23..1b7ff23 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
755 public void UpdateGroupRotation(LLQuaternion rot) 755 public void UpdateGroupRotation(LLQuaternion rot)
756 { 756 {
757 this.m_rootPart.UpdateRotation(rot); 757 this.m_rootPart.UpdateRotation(rot);
758 this.ScheduleGroupForTerseUpdate();
758 } 759 }
759 760
760 /// <summary> 761 /// <summary>
@@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes
766 { 767 {
767 this.m_rootPart.UpdateRotation(rot); 768 this.m_rootPart.UpdateRotation(rot);
768 this.AbsolutePosition = pos; 769 this.AbsolutePosition = pos;
770 this.ScheduleGroupForTerseUpdate();
769 } 771 }
770 772
771 /// <summary> 773 /// <summary>
@@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
813 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); 815 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
814 } 816 }
815 } 817 }
818 this.m_rootPart.ScheduleTerseUpdate();
816 } 819 }
817 #endregion 820 #endregion
818 /// <summary> 821 /// <summary>