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author | Justin Clarke Casey | 2008-05-26 01:50:40 +0000 |
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committer | Justin Clarke Casey | 2008-05-26 01:50:40 +0000 |
commit | 5c8a93c4262f3197a02645aea6c2b7362fd6784e (patch) | |
tree | 02fb726016656efd6a1846ca28bf72402ae74843 /OpenSim/Region/Environment/Scenes | |
parent | * Refactor: Where possible, change visibility on InnerScene methods to protec... (diff) | |
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* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
3 files changed, 17 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1bcd3fd..f4ec1a3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -197,6 +197,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | // set { m_innerScene.SceneObjects = value; } | 197 | // set { m_innerScene.SceneObjects = value; } |
198 | // } | 198 | // } |
199 | 199 | ||
200 | /// <summary> | ||
201 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. | ||
202 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than | ||
203 | /// editing this dictionary directly. | ||
204 | /// | ||
205 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | ||
206 | /// GetEntities() | ||
207 | /// </summary> | ||
200 | public Dictionary<LLUUID, EntityBase> Entities | 208 | public Dictionary<LLUUID, EntityBase> Entities |
201 | { | 209 | { |
202 | get { return m_innerScene.Entities; } | 210 | get { return m_innerScene.Entities; } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2ad01f9..a85c8d3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -92,8 +92,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | public bool HasGroupChanged = false; | 92 | public bool HasGroupChanged = false; |
93 | public float scriptScore = 0f; | 93 | public float scriptScore = 0f; |
94 | 94 | ||
95 | |||
96 | |||
97 | private LLVector3 lastPhysGroupPos; | 95 | private LLVector3 lastPhysGroupPos; |
98 | private LLQuaternion lastPhysGroupRot; | 96 | private LLQuaternion lastPhysGroupRot; |
99 | 97 | ||
@@ -2054,6 +2052,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2054 | } | 2052 | } |
2055 | } | 2053 | } |
2056 | 2054 | ||
2055 | /// <summary> | ||
2056 | /// Get the parts of this scene object | ||
2057 | /// </summary> | ||
2058 | /// <returns> | ||
2059 | /// A <see cref="SceneObjectPart"/> | ||
2060 | /// </returns> | ||
2057 | public SceneObjectPart[] GetParts() | 2061 | public SceneObjectPart[] GetParts() |
2058 | { | 2062 | { |
2059 | int numParts = Children.Count; | 2063 | int numParts = Children.Count; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c6b3059..4b174e3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | [Serializable] | 85 | [Serializable] |
86 | public partial class SceneObjectPart : IScriptHost, ISerializable | 86 | public partial class SceneObjectPart : IScriptHost, ISerializable |
87 | { | 87 | { |
88 | |||
89 | [XmlIgnore] public PhysicsActor PhysActor = null; | 88 | [XmlIgnore] public PhysicsActor PhysActor = null; |
90 | 89 | ||
91 | public LLUUID LastOwnerID; | 90 | public LLUUID LastOwnerID; |
@@ -103,7 +102,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 102 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; |
104 | [XmlIgnore] public bool DIE_AT_EDGE = false; | 103 | [XmlIgnore] public bool DIE_AT_EDGE = false; |
105 | 104 | ||
106 | |||
107 | [XmlIgnore] public bool m_IsAttachment = false; | 105 | [XmlIgnore] public bool m_IsAttachment = false; |
108 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; | 106 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; |
109 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; | 107 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; |
@@ -700,7 +698,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
700 | get { return m_shape; } | 698 | get { return m_shape; } |
701 | set | 699 | set |
702 | { | 700 | { |
703 | |||
704 | m_shape = value; | 701 | m_shape = value; |
705 | TriggerScriptChangedEvent(Changed.SHAPE); | 702 | TriggerScriptChangedEvent(Changed.SHAPE); |
706 | } | 703 | } |
@@ -1949,6 +1946,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1949 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 1946 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
1950 | { | 1947 | { |
1951 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 1948 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |
1949 | |||
1952 | if (type == 0x30) | 1950 | if (type == 0x30) |
1953 | { | 1951 | { |
1954 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) | 1952 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) |
@@ -1957,9 +1955,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1957 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); | 1955 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); |
1958 | } | 1956 | } |
1959 | } | 1957 | } |
1958 | |||
1960 | ScheduleFullUpdate(); | 1959 | ScheduleFullUpdate(); |
1961 | |||
1962 | } | 1960 | } |
1961 | |||
1963 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) | 1962 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) |
1964 | { | 1963 | { |
1965 | if (m_shape.SculptEntry) | 1964 | if (m_shape.SculptEntry) |