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author | Adam Frisby | 2007-09-25 11:48:43 +0000 |
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committer | Adam Frisby | 2007-09-25 11:48:43 +0000 |
commit | 569ba9eb9acb9f024060a41ee4188a11aafa3fa7 (patch) | |
tree | 63cec15a6c0338a8777640ed13fd7c3ce05eeba7 /OpenSim/Region/Environment/Scenes | |
parent | fix order issue with prebuild.xml, we need to build Local before (diff) | |
download | opensim-SC-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.zip opensim-SC-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.gz opensim-SC-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.bz2 opensim-SC-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.xz |
Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7381930..8ad8147 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
354 | 354 | ||
355 | private void UpdateTerrain() | 355 | private void UpdateTerrain() |
356 | { | 356 | { |
357 | if (Terrain.Tainted()) | 357 | if (Terrain.Tainted() && !Terrain.StillEditing()) |
358 | { | 358 | { |
359 | CreateTerrainTexture(); | 359 | CreateTerrainTexture(); |
360 | 360 | ||
@@ -466,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
466 | { | 466 | { |
467 | if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) | 467 | if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) |
468 | { | 468 | { |
469 | Console.WriteLine("No default terrain, procedurally generating..."); | 469 | MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain."); |
470 | Terrain.HillsGenerator(); | 470 | Terrain.HillsGenerator(); |
471 | 471 | ||
472 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | 472 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); |
@@ -480,7 +480,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
480 | } | 480 | } |
481 | catch | 481 | catch |
482 | { | 482 | { |
483 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 483 | MainLog.Instance.Verbose("TERRAIN","No terrain found in database or default. Generating a new terrain."); |
484 | Terrain.HillsGenerator(); | 484 | Terrain.HillsGenerator(); |
485 | } | 485 | } |
486 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | 486 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); |