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author | Charles Krinke | 2008-09-28 18:36:30 +0000 |
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committer | Charles Krinke | 2008-09-28 18:36:30 +0000 |
commit | 3397236c6c759178bfb77e41ba761fca162a7b5f (patch) | |
tree | acedd8141784442df5c7e682b6a0ee6acebabf37 /OpenSim/Region/Environment/Scenes | |
parent | Mantis #2288 (diff) | |
download | opensim-SC-3397236c6c759178bfb77e41ba761fca162a7b5f.zip opensim-SC-3397236c6c759178bfb77e41ba761fca162a7b5f.tar.gz opensim-SC-3397236c6c759178bfb77e41ba761fca162a7b5f.tar.bz2 opensim-SC-3397236c6c759178bfb77e41ba761fca162a7b5f.tar.xz |
Plumb the connection through from llSetVehicleFloatParam
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5c22367..302bda3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2337 | } | 2337 | } |
2338 | } | 2338 | } |
2339 | 2339 | ||
2340 | public void SetVehicleFloatParam(float value) | ||
2341 | { | ||
2342 | if (PhysActor != null) | ||
2343 | { | ||
2344 | PhysActor.VehicleFloatParam = value; | ||
2345 | } | ||
2346 | } | ||
2347 | |||
2340 | public void SetGroup(UUID groupID, IClientAPI client) | 2348 | public void SetGroup(UUID groupID, IClientAPI client) |
2341 | { | 2349 | { |
2342 | _groupID = groupID; | 2350 | _groupID = groupID; |