aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
diff options
context:
space:
mode:
authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
parent*Trunk compiles now (diff)
downloadopensim-SC-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.zip
opensim-SC-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.gz
opensim-SC-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.bz2
opensim-SC-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.xz
changed to native line ending encoding
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs238
1 files changed, 119 insertions, 119 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
index 59f3042..eda2640 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
@@ -1,119 +1,119 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Scripting; 36using OpenSim.Region.Scripting;
37 37
38namespace OpenSim.Region.Scripting.EmbeddedJVM 38namespace OpenSim.Region.Scripting.EmbeddedJVM
39{ 39{
40 public partial class Thread 40 public partial class Thread
41 { 41 {
42 // Is this smart? 42 // Is this smart?
43 public static MainMemory GlobalMemory; 43 public static MainMemory GlobalMemory;
44 public static Scene World; 44 public static Scene World;
45 private int PC = 0; 45 private int PC = 0;
46 private Stack stack; 46 private Stack stack;
47 private Interpreter mInterpreter; 47 private Interpreter mInterpreter;
48 public ClassRecord currentClass; 48 public ClassRecord currentClass;
49 public ClassInstance currentInstance; 49 public ClassInstance currentInstance;
50 private StackFrame currentFrame; 50 private StackFrame currentFrame;
51 public int excutionCounter = 0; 51 public int excutionCounter = 0;
52 public bool running = false; 52 public bool running = false;
53 53
54 public ScriptInfo scriptInfo; 54 public ScriptInfo scriptInfo;
55 55
56 public Thread() 56 public Thread()
57 { 57 {
58 this.mInterpreter = new Interpreter(this); 58 this.mInterpreter = new Interpreter(this);
59 this.stack = new Stack(); 59 this.stack = new Stack();
60 } 60 }
61 61
62 public void SetPC(int methodpointer) 62 public void SetPC(int methodpointer)
63 { 63 {
64 //Console.WriteLine("Thread PC has been set to " + methodpointer); 64 //Console.WriteLine("Thread PC has been set to " + methodpointer);
65 PC = methodpointer; 65 PC = methodpointer;
66 } 66 }
67 67
68 public void StartMethod(ClassRecord rec, string methName) 68 public void StartMethod(ClassRecord rec, string methName)
69 { 69 {
70 currentFrame = new StackFrame(); 70 currentFrame = new StackFrame();
71 this.stack.StackFrames.Push(currentFrame); 71 this.stack.StackFrames.Push(currentFrame);
72 this.currentClass = rec; 72 this.currentClass = rec;
73 currentClass.StartMethod(this, methName); 73 currentClass.StartMethod(this, methName);
74 } 74 }
75 75
76 public void StartMethod( string methName) 76 public void StartMethod( string methName)
77 { 77 {
78 currentFrame = new StackFrame(); 78 currentFrame = new StackFrame();
79 this.stack.StackFrames.Push(currentFrame); 79 this.stack.StackFrames.Push(currentFrame);
80 currentClass.StartMethod(this, methName); 80 currentClass.StartMethod(this, methName);
81 } 81 }
82 82
83 public void JumpToStaticVoidMethod(string methName, int returnPC) 83 public void JumpToStaticVoidMethod(string methName, int returnPC)
84 { 84 {
85 currentFrame = new StackFrame(); 85 currentFrame = new StackFrame();
86 currentFrame.ReturnPC = returnPC; 86 currentFrame.ReturnPC = returnPC;
87 this.stack.StackFrames.Push(currentFrame); 87 this.stack.StackFrames.Push(currentFrame);
88 currentClass.StartMethod(this, methName); 88 currentClass.StartMethod(this, methName);
89 } 89 }
90 90
91 public void JumpToStaticParamMethod(string methName, string param, int returnPC) 91 public void JumpToStaticParamMethod(string methName, string param, int returnPC)
92 { 92 {
93 if (param == "I") 93 if (param == "I")
94 { 94 {
95 BaseType bs1 = currentFrame.OpStack.Pop(); 95 BaseType bs1 = currentFrame.OpStack.Pop();
96 currentFrame = new StackFrame(); 96 currentFrame = new StackFrame();
97 currentFrame.ReturnPC = returnPC; 97 currentFrame.ReturnPC = returnPC;
98 this.stack.StackFrames.Push(currentFrame); 98 this.stack.StackFrames.Push(currentFrame);
99 currentFrame.LocalVariables[0] = ((Int)bs1); 99 currentFrame.LocalVariables[0] = ((Int)bs1);
100 currentClass.StartMethod(this, methName); 100 currentClass.StartMethod(this, methName);
101 } 101 }
102 if (param == "F") 102 if (param == "F")
103 { 103 {
104 104
105 } 105 }
106 } 106 }
107 107
108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) 108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
109 { 109 {
110 110
111 } 111 }
112 112
113 public bool Excute() 113 public bool Excute()
114 { 114 {
115 excutionCounter++; 115 excutionCounter++;
116 return this.mInterpreter.Excute(); 116 return this.mInterpreter.Excute();
117 } 117 }
118 } 118 }
119} 119}