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authorJustin Clarke Casey2008-11-14 20:06:44 +0000
committerJustin Clarke Casey2008-11-14 20:06:44 +0000
commit2bb4b45626322c3789fc56545c64f2f9aacdb6fb (patch)
treefe39575b5be48ab31b9ba6782739549f6829a8be /OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
parentMantis #2618 (diff)
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* Move test scene construction infrastructure methods to a separate class for future common use
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs46
1 files changed, 4 insertions, 42 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
index c306433..52447a7 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
@@ -26,7 +26,6 @@
26 */ 26 */
27 27
28using System; 28using System;
29using Nini.Config;
30using NUnit.Framework; 29using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers; 30using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 31using OpenMetaverse;
@@ -54,43 +53,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
54 // I don't care, just leave log4net off 53 // I don't care, just leave log4net off
55 } 54 }
56 } 55 }
57
58 /// <summary>
59 /// Set up a test scene
60 /// </summary>
61 private TestScene SetupScene()
62 {
63 RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
64 regInfo.RegionName = "Unit test region";
65 AgentCircuitManager acm = new AgentCircuitManager();
66 //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
67 CommunicationsManager cm = null;
68 //SceneCommunicationService scs = new SceneCommunicationService(cm);
69 SceneCommunicationService scs = null;
70 StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
71 IConfigSource configSource = new IniConfigSource();
72
73 return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
74 }
75
76 /// <summary>
77 /// Add a test object
78 /// </summary>
79 /// <param name="scene"></param>
80 /// <returns></returns>
81 private SceneObjectPart AddSceneObject(Scene scene)
82 {
83 SceneObjectGroup sceneObject = new SceneObjectGroup();
84 SceneObjectPart part
85 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
86 //part.UpdatePrimFlags(false, false, true);
87 part.ObjectFlags |= (uint)PrimFlags.Phantom;
88 sceneObject.SetRootPart(part);
89
90 scene.AddNewSceneObject(sceneObject, false);
91
92 return part;
93 }
94 56
95 /// <summary> 57 /// <summary>
96 /// Test adding an object to a scene. 58 /// Test adding an object to a scene.
@@ -98,8 +60,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
98 [Test] 60 [Test]
99 public void TestAddSceneObject() 61 public void TestAddSceneObject()
100 { 62 {
101 Scene scene = SetupScene(); 63 Scene scene = SceneTestUtils.SetupScene();
102 SceneObjectPart part = AddSceneObject(scene); 64 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
103 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 65 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
104 66
105 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); 67 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
@@ -112,8 +74,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
112 /// </summary> 74 /// </summary>
113 public void TestRemoveSceneObject() 75 public void TestRemoveSceneObject()
114 { 76 {
115 TestScene scene = SetupScene();; 77 TestScene scene = SceneTestUtils.SetupScene();
116 SceneObjectPart part = AddSceneObject(scene); 78 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
117 scene.DeleteSceneObject(part.ParentGroup, false); 79 scene.DeleteSceneObject(part.ParentGroup, false);
118 80
119 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 81 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);