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authormingchen2007-12-20 02:36:27 +0000
committermingchen2007-12-20 02:36:27 +0000
commita596b7696a0d880cd322fcad864fc92b85a6a3b7 (patch)
tree4f8d26fcbf2f73b1560a5584d59c2703b2026664 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentAdded null check back into ModuleLoader.cs (diff)
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*Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 89701d7..2f074d0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
42 { 42 {
43 public static AvatarAnimations Animations; 43 public static AvatarAnimations Animations;
44 public static byte[] DefaultTexture; 44 public static byte[] DefaultTexture;
45 45 public LLUUID currentParcelUUID = LLUUID.Zero;
46 private List<LLUUID> m_animations = new List<LLUUID>(); 46 private List<LLUUID> m_animations = new List<LLUUID>();
47 private List<int> m_animationSeqs = new List<int>(); 47 private List<int> m_animationSeqs = new List<int>();
48 48
@@ -448,6 +448,11 @@ namespace OpenSim.Region.Environment.Scenes
448 } 448 }
449 } 449 }
450 450
451 public void forceAvatarMovement(Vector3 position, Quaternion rotation)
452 {
453 AddNewMovement(position, rotation);
454 }
455
451 #region Status Methods 456 #region Status Methods
452 /// <summary> 457 /// <summary>
453 /// This turns a child agent, into a root agent 458 /// This turns a child agent, into a root agent