aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorJeff Ames2008-02-05 19:44:27 +0000
committerJeff Ames2008-02-05 19:44:27 +0000
commit6ed5283bc06a62f38eb517e67b975832b603bf61 (patch)
treee5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentCut down on the number of packets sent during terraforming. Terraforming shou... (diff)
downloadopensim-SC-6ed5283bc06a62f38eb517e67b975832b603bf61.zip
opensim-SC-6ed5283bc06a62f38eb517e67b975832b603bf61.tar.gz
opensim-SC-6ed5283bc06a62f38eb517e67b975832b603bf61.tar.bz2
opensim-SC-6ed5283bc06a62f38eb517e67b975832b603bf61.tar.xz
Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 659a1f5..5c33dfc 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -39,6 +39,8 @@ namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public class ScenePresence : EntityBase 40 public class ScenePresence : EntityBase
41 { 41 {
42 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43
42 public static AvatarAnimations Animations; 44 public static AvatarAnimations Animations;
43 public static byte[] DefaultTexture; 45 public static byte[] DefaultTexture;
44 public LLUUID currentParcelUUID = LLUUID.Zero; 46 public LLUUID currentParcelUUID = LLUUID.Zero;
@@ -345,7 +347,7 @@ namespace OpenSim.Region.Environment.Scenes
345 } 347 }
346 catch (KeyNotFoundException) 348 catch (KeyNotFoundException)
347 { 349 {
348 MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation"); 350 m_log.Warn("[AVATAR]: KeyNotFound Exception playing avatar stand animation");
349 } 351 }
350 m_animationSeqs.Add(1); 352 m_animationSeqs.Add(1);
351 353
@@ -933,7 +935,7 @@ namespace OpenSim.Region.Environment.Scenes
933 } 935 }
934 else 936 else
935 { 937 {
936 MainLog.Instance.Warn("Sit requested on unknown object: " + targetID.ToString()); 938 m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
937 } 939 }
938 SendSitResponse(remoteClient, targetID, offset); 940 SendSitResponse(remoteClient, targetID, offset);
939 } 941 }
@@ -1047,7 +1049,7 @@ namespace OpenSim.Region.Environment.Scenes
1047 } 1049 }
1048 catch 1050 catch
1049 { 1051 {
1050 MainLog.Instance.Warn("AVATAR", "SetMovementAnimation for avatar failed. Attempting recovery..."); 1052 m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
1051 m_animations[0] = anim; 1053 m_animations[0] = anim;
1052 m_animationSeqs[0] = seq; 1054 m_animationSeqs[0] = seq;
1053 SendAnimPack(); 1055 SendAnimPack();
@@ -1184,13 +1186,13 @@ namespace OpenSim.Region.Environment.Scenes
1184 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1186 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1185 //bool colliding = (m_physicsActor.IsColliding==true); 1187 //bool colliding = (m_physicsActor.IsColliding==true);
1186 //if (controlland) 1188 //if (controlland)
1187 // MainLog.Instance.Verbose("AGENT","landCommand"); 1189 // m_log.Info("[AGENT]: landCommand");
1188 //if (colliding ) 1190 //if (colliding )
1189 // MainLog.Instance.Verbose("AGENT","colliding"); 1191 // m_log.Info("[AGENT]: colliding");
1190 //if (m_physicsActor.Flying && colliding && controlland) 1192 //if (m_physicsActor.Flying && colliding && controlland)
1191 //{ 1193 //{
1192 // StopFlying(); 1194 // StopFlying();
1193 // MainLog.Instance.Verbose("AGENT", "Stop FLying"); 1195 // m_log.Info("[AGENT]: Stop FLying");
1194 //} 1196 //}
1195 } 1197 }
1196 else 1198 else