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authorJeff Ames2007-12-04 22:14:53 +0000
committerJeff Ames2007-12-04 22:14:53 +0000
commitf195725db447aad7595810a9950f656163bf1c13 (patch)
tree2d62dbd3635b008e9c41c2645fc71a6abbcc0a26 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentmade log messages for known unhandled packet types shorter and yellower. add... (diff)
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keeping opensim safe for children -- made some namespace references less explicit
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a60e3b5..12d5bdb 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -34,6 +34,7 @@ using Axiom.Math;
34using libsecondlife; 34using libsecondlife;
35using libsecondlife.Packets; 35using libsecondlife.Packets;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Console;
37using OpenSim.Region.Environment.Interfaces; 38using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes.Scripting; 39using OpenSim.Region.Environment.Scenes.Scripting;
39using OpenSim.Region.Physics.Manager; 40using OpenSim.Region.Physics.Manager;
@@ -1392,15 +1393,12 @@ namespace OpenSim.Region.Environment.Scenes
1392 1393
1393 public void PhysicsOutOfBounds(PhysicsVector pos) 1394 public void PhysicsOutOfBounds(PhysicsVector pos)
1394 { 1395 {
1395 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); 1396 MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
1396 RemFlag(LLObject.ObjectFlags.Physics); 1397 RemFlag(LLObject.ObjectFlags.Physics);
1397 DoPhysicsPropertyUpdate(false, true); 1398 DoPhysicsPropertyUpdate(false, true);
1398 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1399 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1399
1400
1401 } 1400 }
1402 1401
1403
1404 public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) 1402 public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
1405 { 1403 {
1406 } 1404 }