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authorCharles Krinke2008-09-28 21:53:56 +0000
committerCharles Krinke2008-09-28 21:53:56 +0000
commitebbbd37605e2954c877454ed8cafd4027f0bdc10 (patch)
tree7e8dfed49511939877ffd9fec6981d3be29864e4 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentA little bit further with LLSetVehicleVectorParam. (diff)
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Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the underlying physics engines.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e76952a..68df0e4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2353,6 +2353,14 @@ namespace OpenSim.Region.Environment.Scenes
2353 } 2353 }
2354 } 2354 }
2355 2355
2356 public void SetVehicleRotationParam(int param, Quaternion rotation)
2357 {
2358 if (PhysActor != null)
2359 {
2360 PhysActor.VehicleRotationParam(param, rotation);
2361 }
2362 }
2363
2356 public void SetGroup(UUID groupID, IClientAPI client) 2364 public void SetGroup(UUID groupID, IClientAPI client)
2357 { 2365 {
2358 _groupID = groupID; 2366 _groupID = groupID;