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author | Charles Krinke | 2008-09-28 21:53:56 +0000 |
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committer | Charles Krinke | 2008-09-28 21:53:56 +0000 |
commit | ebbbd37605e2954c877454ed8cafd4027f0bdc10 (patch) | |
tree | 7e8dfed49511939877ffd9fec6981d3be29864e4 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | A little bit further with LLSetVehicleVectorParam. (diff) | |
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Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the
underlying physics engines.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index e76952a..68df0e4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2353,6 +2353,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2353 | } | 2353 | } |
2354 | } | 2354 | } |
2355 | 2355 | ||
2356 | public void SetVehicleRotationParam(int param, Quaternion rotation) | ||
2357 | { | ||
2358 | if (PhysActor != null) | ||
2359 | { | ||
2360 | PhysActor.VehicleRotationParam(param, rotation); | ||
2361 | } | ||
2362 | } | ||
2363 | |||
2356 | public void SetGroup(UUID groupID, IClientAPI client) | 2364 | public void SetGroup(UUID groupID, IClientAPI client) |
2357 | { | 2365 | { |
2358 | _groupID = groupID; | 2366 | _groupID = groupID; |