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authorJustin Clarke Casey2008-07-25 17:48:58 +0000
committerJustin Clarke Casey2008-07-25 17:48:58 +0000
commitd954f46a0a8792d7d855c698ea45e8b67c0a421d (patch)
tree1f133bf5df52ef8b84eb4905e7d0de3859a4e4a6 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentoops. forgot to add addin.xml for GridInfoPlugin. also, slight (diff)
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* Stop the HasGroupChanged flag being reverted for newly restored prims which need to be persisted to the db
* This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a9709b1..a5daabb 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -491,16 +491,16 @@ namespace OpenSim.Region.Environment.Scenes
491 { 491 {
492 StoreUndoState(); 492 StoreUndoState();
493 m_offsetPosition = value; 493 m_offsetPosition = value;
494 try 494 //try
495 { 495 //{
496 // Hack to get the child prim to update world positions in the physics engine 496 // Hack to get the child prim to update world positions in the physics engine
497 ParentGroup.ResetChildPrimPhysicsPositions(); 497 // ParentGroup.ResetChildPrimPhysicsPositions();
498 498
499 } 499 //}
500 catch (NullReferenceException) 500 //catch (NullReferenceException)
501 { 501 //{
502 // Ignore, and skip over. 502 // Ignore, and skip over.
503 } 503 //}
504 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); 504 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
505 } 505 }
506 } 506 }