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author | Justin Clarke Casey | 2008-07-25 17:48:58 +0000 |
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committer | Justin Clarke Casey | 2008-07-25 17:48:58 +0000 |
commit | d954f46a0a8792d7d855c698ea45e8b67c0a421d (patch) | |
tree | 1f133bf5df52ef8b84eb4905e7d0de3859a4e4a6 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | oops. forgot to add addin.xml for GridInfoPlugin. also, slight (diff) | |
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* Stop the HasGroupChanged flag being reverted for newly restored prims which need to be persisted to the db
* This should stop the problem where linked prims loaded via an archive did not survive server restart
* It may address mantis 1819 though the symptoms don't look consistent
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a9709b1..a5daabb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -491,16 +491,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | { | 491 | { |
492 | StoreUndoState(); | 492 | StoreUndoState(); |
493 | m_offsetPosition = value; | 493 | m_offsetPosition = value; |
494 | try | 494 | //try |
495 | { | 495 | //{ |
496 | // Hack to get the child prim to update world positions in the physics engine | 496 | // Hack to get the child prim to update world positions in the physics engine |
497 | ParentGroup.ResetChildPrimPhysicsPositions(); | 497 | // ParentGroup.ResetChildPrimPhysicsPositions(); |
498 | 498 | ||
499 | } | 499 | //} |
500 | catch (NullReferenceException) | 500 | //catch (NullReferenceException) |
501 | { | 501 | //{ |
502 | // Ignore, and skip over. | 502 | // Ignore, and skip over. |
503 | } | 503 | //} |
504 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); | 504 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); |
505 | } | 505 | } |
506 | } | 506 | } |