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authorCharles Krinke2008-09-28 20:20:32 +0000
committerCharles Krinke2008-09-28 20:20:32 +0000
commit37478629995e6c113fa1ccbd56eb948c64e0f594 (patch)
tree7d468079beabb2547c7add896af59f29bef3b6b3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentMantis #1922 (diff)
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Plumb the connection though from llSetVehicleVectorParam
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 302bda3..e76952a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2337,11 +2337,19 @@ namespace OpenSim.Region.Environment.Scenes
2337 } 2337 }
2338 } 2338 }
2339 2339
2340 public void SetVehicleFloatParam(float value) 2340 public void SetVehicleFloatParam(int param, float value)
2341 { 2341 {
2342 if (PhysActor != null) 2342 if (PhysActor != null)
2343 { 2343 {
2344 PhysActor.VehicleFloatParam = value; 2344 PhysActor.VehicleFloatParam(param, value);
2345 }
2346 }
2347
2348 public void SetVehicleVectorParam(int param, PhysicsVector value)
2349 {
2350 if (PhysActor != null)
2351 {
2352 PhysActor.VehicleVectorParam(param, value);
2345 } 2353 }
2346 } 2354 }
2347 2355