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author | Justin Clarke Casey | 2008-01-16 18:35:34 +0000 |
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committer | Justin Clarke Casey | 2008-01-16 18:35:34 +0000 |
commit | 57519b6dba97d7e7a2de71af9d58c93b4750bde8 (patch) | |
tree | 9597647ee1e70e50215b90bb116fede1ca7f8e27 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | First part of changing prim's permission flags to use the correct enum (libsl... (diff) | |
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* Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c1522bc..93073c1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -991,6 +991,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
991 | } | 991 | } |
992 | 992 | ||
993 | #endregion | 993 | #endregion |
994 | |||
995 | /// <summary> | ||
996 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | ||
997 | /// generating new LLUUIDs for all the items in the inventory. | ||
998 | /// </summary> | ||
999 | /// <param name="linkNum'>Link number for the part</param> | ||
1000 | public void ResetIDs(int linkNum) | ||
1001 | { | ||
1002 | UUID = LLUUID.Random(); | ||
1003 | LinkNum = linkNum; | ||
1004 | |||
1005 | ResetInventoryIDs(); | ||
1006 | } | ||
994 | 1007 | ||
995 | #region Update Scheduling | 1008 | #region Update Scheduling |
996 | 1009 | ||