From 57519b6dba97d7e7a2de71af9d58c93b4750bde8 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Wed, 16 Jan 2008 18:35:34 +0000
Subject: * Store task inventory when an object is taken into agent inventory *
This means that you can take an object from a region and rez it somewhere
else, with its inventory intact. * As for earlier, at this stage only scripts
can be placed in inventory * This isn't an efficient implementation, a better
one will probably need to come along soonish
---
OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 13 +++++++++++++
1 file changed, 13 insertions(+)
(limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c1522bc..93073c1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -991,6 +991,19 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
+
+ ///
+ /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
+ /// generating new LLUUIDs for all the items in the inventory.
+ ///
+ ///