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authorDr Scofield2008-11-14 13:03:18 +0000
committerDr Scofield2008-11-14 13:03:18 +0000
commit5c21ec6d108313080ccf8bdf2212ce52ad80bbb5 (patch)
tree8d039bfe8603ce2c049a8f26f44fa121ab372afe /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parentFrom: Christopher Yeoh <cyeoh@au1.ibm.com> (diff)
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reverting #7295, as it still fails a test case (as pointed out very
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs18
1 files changed, 6 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index fa66515..501f199 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -289,16 +289,16 @@ namespace OpenSim.Region.Environment.Scenes
289 /// name is chosen. 289 /// name is chosen.
290 /// </summary> 290 /// </summary>
291 /// <param name="item"></param> 291 /// <param name="item"></param>
292 public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) 292 public void AddInventoryItem(TaskInventoryItem item)
293 { 293 {
294 AddInventoryItem(item.Name, item, allowedDrop); 294 AddInventoryItem(item.Name, item);
295 } 295 }
296 296
297 /// <summary> 297 /// <summary>
298 /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. 298 /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced.
299 /// </summary> 299 /// </summary>
300 /// <param name="item"></param> 300 /// <param name="item"></param>
301 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 301 public void AddInventoryItemExclusive(TaskInventoryItem item)
302 { 302 {
303 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); 303 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
304 foreach (TaskInventoryItem i in il) 304 foreach (TaskInventoryItem i in il)
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
313 } 313 }
314 } 314 }
315 315
316 AddInventoryItem(item.Name, item, allowedDrop); 316 AddInventoryItem(item.Name, item);
317 } 317 }
318 318
319 /// <summary> 319 /// <summary>
@@ -324,10 +324,7 @@ namespace OpenSim.Region.Environment.Scenes
324 /// The item itself. The name within this structure is ignored in favour of the name 324 /// The item itself. The name within this structure is ignored in favour of the name
325 /// given in this method's arguments 325 /// given in this method's arguments
326 /// </param> 326 /// </param>
327 /// <param name="allowedDrop"> 327 protected void AddInventoryItem(string name, TaskInventoryItem item)
328 // Item was only added to inventory because AllowedDrop is set
329 /// </param>
330 protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)
331 { 328 {
332 name = FindAvailableInventoryName(name); 329 name = FindAvailableInventoryName(name);
333 if (name == String.Empty) 330 if (name == String.Empty)
@@ -340,10 +337,7 @@ namespace OpenSim.Region.Environment.Scenes
340 lock (m_taskInventory) 337 lock (m_taskInventory)
341 { 338 {
342 m_taskInventory.Add(item.ItemID, item); 339 m_taskInventory.Add(item.ItemID, item);
343 if (allowedDrop) 340 TriggerScriptChangedEvent(Changed.INVENTORY);
344 TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
345 else
346 TriggerScriptChangedEvent(Changed.INVENTORY);
347 } 341 }
348 342
349 m_inventorySerial++; 343 m_inventorySerial++;