From 5c21ec6d108313080ccf8bdf2212ce52ad80bbb5 Mon Sep 17 00:00:00 2001
From: Dr Scofield
Date: Fri, 14 Nov 2008 13:03:18 +0000
Subject: reverting #7295, as it still fails a test case (as pointed out very
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
---
.../Environment/Scenes/SceneObjectPart.Inventory.cs | 18 ++++++------------
1 file changed, 6 insertions(+), 12 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index fa66515..501f199 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -289,16 +289,16 @@ namespace OpenSim.Region.Environment.Scenes
/// name is chosen.
///
///
- public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop)
+ public void AddInventoryItem(TaskInventoryItem item)
{
- AddInventoryItem(item.Name, item, allowedDrop);
+ AddInventoryItem(item.Name, item);
}
///
/// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced.
///
///
- public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
+ public void AddInventoryItemExclusive(TaskInventoryItem item)
{
List il = new List(m_taskInventory.Values);
foreach (TaskInventoryItem i in il)
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- AddInventoryItem(item.Name, item, allowedDrop);
+ AddInventoryItem(item.Name, item);
}
///
@@ -324,10 +324,7 @@ namespace OpenSim.Region.Environment.Scenes
/// The item itself. The name within this structure is ignored in favour of the name
/// given in this method's arguments
///
- ///
- // Item was only added to inventory because AllowedDrop is set
- ///
- protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)
+ protected void AddInventoryItem(string name, TaskInventoryItem item)
{
name = FindAvailableInventoryName(name);
if (name == String.Empty)
@@ -340,10 +337,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
- if (allowedDrop)
- TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
- else
- TriggerScriptChangedEvent(Changed.INVENTORY);
+ TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
--
cgit v1.1