From 5c21ec6d108313080ccf8bdf2212ce52ad80bbb5 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 14 Nov 2008 13:03:18 +0000 Subject: reverting #7295, as it still fails a test case (as pointed out very kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean". --- .../Environment/Scenes/SceneObjectPart.Inventory.cs | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index fa66515..501f199 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -289,16 +289,16 @@ namespace OpenSim.Region.Environment.Scenes /// name is chosen. /// /// - public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) + public void AddInventoryItem(TaskInventoryItem item) { - AddInventoryItem(item.Name, item, allowedDrop); + AddInventoryItem(item.Name, item); } /// /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. /// /// - public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) + public void AddInventoryItemExclusive(TaskInventoryItem item) { List il = new List(m_taskInventory.Values); foreach (TaskInventoryItem i in il) @@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes } } - AddInventoryItem(item.Name, item, allowedDrop); + AddInventoryItem(item.Name, item); } /// @@ -324,10 +324,7 @@ namespace OpenSim.Region.Environment.Scenes /// The item itself. The name within this structure is ignored in favour of the name /// given in this method's arguments /// - /// - // Item was only added to inventory because AllowedDrop is set - /// - protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop) + protected void AddInventoryItem(string name, TaskInventoryItem item) { name = FindAvailableInventoryName(name); if (name == String.Empty) @@ -340,10 +337,7 @@ namespace OpenSim.Region.Environment.Scenes lock (m_taskInventory) { m_taskInventory.Add(item.ItemID, item); - if (allowedDrop) - TriggerScriptChangedEvent(Changed.ALLOWED_DROP); - else - TriggerScriptChangedEvent(Changed.INVENTORY); + TriggerScriptChangedEvent(Changed.INVENTORY); } m_inventorySerial++; -- cgit v1.1